Converting an SVG to a RunTimeImage
.
Essentially I'm trying to find a way to access the stream before it gets wrapped in an SVGImageSource
so I can feed the byte array into the ArcGis RunTimeImage
provided by Esri.
SVG's are kept in a PCL.
I was not able to figure this out for the time being, but the following code excerpt is a work around accessing the drawable folder of your android project using a png version of the image.
int resourceId = Android.App.Application.Context.Resources.GetIdentifier("atlaspinorange", "drawable", "Atlas.Locations");
var icon = Android.Graphics.BitmapFactory.DecodeResource(Android.App.Application.Context.Resources, resourceId);
var stream = new System.IO.MemoryStream();
icon.Compress(Android.Graphics.Bitmap.CompressFormat.Png, 50, stream);
byte[] byteArray = stream.ToArray();
var image = new Esri.ArcGISRuntime.UI.RuntimeImage(byteArray);
mapView.LocationDisplay.CourseSymbol = new Esri.ArcGISRuntime.Symbology.PictureMarkerSymbol(image);
mapView.LocationDisplay.DefaultSymbol = new Esri.ArcGISRuntime.Symbology.PictureMarkerSymbol(image);