I'm developing a addon library for p5.js and I need to setup several fill/stroke colors in certain functions.
Is there a way to get the current fill/stroke value so I can ensure that when the user calls said functions he doesn't have to worry about the colors that I set?
Something of this sort:
function foo(){
var tempColor = getFill(); //Hypothetical get color function
// ...
fill(color1); //Some color I use
// ...
fill(color2); //Another color I use
// ...
fill(tempColor); //Reset fill color to user set
}
Edit: Although undocumented, I found some references in p5.js to a curFillColor variable but I didn't find a way to use this.
P5.js is open source, so you can see exactly what they do when you call the fill()
function here:
p5.prototype.fill = function() {
this._renderer._setProperty('_fillSet', true);
this._renderer._setProperty('_doFill', true);
this._renderer.fill.apply(this._renderer, arguments);
return this;
};
Which takes you to the renderer-specific fill
variable. You can track that down, but basically: there isn't an easy way to get the current fill color.
What you might want to do is to use a buffer in your library. Don't call fill()
on the main sketch; call fill()
on the buffer. Do all your drawing to the buffer, and then draw that buffer to the sketch.