I have an app which shows a screensaver when it detects that there is no user action. Currently, it is working as the images for the screensaver are preloaded into the app.
But ultimately I want the screensaver to access and show the images inside Photos as we would save promotion images into Photos and these images are subjected to frequent changes.
I am stuck and do not know how to proceed to access and read images from Photos.
Please help. :(
import UIKit
import Photos
class ScreenSaverViewController: UIViewController {
@IBOutlet weak var ssImage: UIImageView!
var timer = Timer()
var count = 0
var arrayPhoto: [UIImage] = [
UIImage(named:"0.jpg")!,
UIImage(named:"1.jpg")!,
UIImage(named:"2.jpg")!,
UIImage(named:"3.jpg")!
]
var images = [PHAsset]()
func nextImage() {
let currentIndex = arrayPhoto.index(of: ssImage.image ?? UIImage()) ?? -1
var nextIndex = currentIndex + 1
nextIndex = arrayPhoto.indices.contains(nextIndex) ? nextIndex : 0
UIView.transition(with: ssImage, duration: 0.5, options: .transitionCrossDissolve, animations: { self.ssImage.image = self.arrayPhoto[nextIndex] }, completion: nil)
}
func scheduledTimer(){
timer = Timer.scheduledTimer(timeInterval: 5, target: self, selector: (#selector(nextImage)), userInfo: nil, repeats: true)
count = 1
}
override func viewDidLoad() {
super.viewDidLoad()
if count == 0 {
ssImage.image = UIImage(named: "0.jpg")
}
scheduledTimer()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
timer.invalidate()
self.dismiss(animated: true, completed: nil)
}
}
You can directly use Photos framework. I encourage you to read documentation first: https://developer.apple.com/documentation/photos
Anyway, to get images, you can do it like this:
func getImages() {
let assets = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: nil)
assets.enumerateObjects({ (object, count, stop) in
self.images.append(object)
})
//In order to get latest image first, we just reverse the array
images.reverse()
}
Credits: Swift 3: Load photos from Photos/Camera Roll without using UIImagePickerController