I'm working on a game in Xamarin. I have a plane that I want to fly from one side of an arc to the other while rotating the plane so the plane stays parallel to the arc.
Any suggestions?
Update
I was able to get this to work using a combination of CCBezierTo and CCRotateTo.
As I mentioned in my update I was able to accomplish this by using a combination of CCBezier and CCRotateTo.
var duration = 5.0f;
mysprite.RunActionAsync(new CCBezierTo(duration, new CCBezierConfig()
{
ControlPoint1 = new CCPoint(180, 200),
ControlPoint2 = new CCPoint(650, 600),
EndPosition = new CCPoint(1130, 200)
}));
mysprite.RunActionAsync(new CCRotateTo(duration, 90));
The ControlPoint2 is the top of the arc.