I was about to release a new game on Steam. It is a Unity game in which I use Steamworks.NET
to get achievements from Steam.
I use the following code:
if (SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName ();
Debug.Log (name+" - "+SteamUser.GetSteamID() );
m_GameID = new CGameID (SteamUtils.GetAppID ());
Debug.Log ("number of achievements: " + SteamUserStats.GetNumAchievements ());
Debug.Log ("gameID: " + m_GameID);
} else {
Debug.Log ("Steam not initialized");
}
m_GameID
is set correctly (I use a steam_appid.txt
file).
I use it for all my steam games, but for some reason SteamUserStats.GetNumAchievements ()
always returns 0.
I published the achievements on Steam, but still don't know why this is happening.
How I can correct that?
I discover the problem.
I just need to call SteamUserStats.RequestCurrentStats() in the update method. It's working now.