unity-game-engineunity-uiscene-manager

Should I use multiple parallel scenes?


I am working on a desktop app based on unity, lets say it looks like a video editor.

I am thinking of using one scene for the preview window and another for the whole UI around it so later I can reuse the preview scene for another application that is linked to this one, in a way.

What are the pros/cons of this method ?


Solution

  • Pros are multiple of course:

    In the end, scenes in Unity are nothing more than containers for game objects, similar in a way to what a parent game object is to its children.

    Cons:

    These are just the basic, few things that come off the top of my head, of course there's a lot more to learn, but the time spent in managing multiple scenes projects is well spent imho.