c++compiler-errorsinitializationred-black-treered-black-tree-insertion

red-black tree invalid conversion


I am having trouble getting past the initialization of the red black tree. Whenever I compile I get the following error.

redBlackTree.h:81:28: error: invalid conversion from ‘long int’ to ‘nodeColor’ [-fpermissive]
  nodeType<myType> *x = new nodeType<myType>;
                            ^
redBlackTree.h:10:8: error: invalid conversion from ‘long int’ to ‘nodeColor’ [-fpermissive]
 struct nodeType
        ^
redBlackTree.h:81:28: note: synthesized method ‘nodeType<int>::nodeType()’ first required here 
  nodeType<myType> *x = new nodeType<myType>;

I am also having trouble searching the tree to make sure a value is not already inside the tree. The current method I can think of it this but I am still getting duplicate results inside of my tree.

if(nd != NULL)
{
if(nd->keyValue == x)
    return true;

return ((search(x, nd->right)) || (search(x, nd->left)));
}

return false;

It is under the insertion function. Could it be how I am declaring my variables? We are supposed to follow a certain template and it says to make x a new nodeType but am not able to. Deleting it causes the program to have a seg fault.

#ifndef REDBLACKTREE_H
#define REDBLACKTREE_H
#include <iostream>
#include <sstream>
using namespace std;

enum nodeColor { RED, BLACK };

template<class myType>
struct nodeType
{
    myType  keyValue = keyValue;
    nodeColor color = NULL;
    nodeType *left = NULL;
    nodeType *right = NULL;
    nodeType *parent = NULL;
};

template <class myType> 
class redBlackTree
{

public:

    redBlackTree(){};
    ~redBlackTree();
    void destroyTree();
    unsigned int countNodes() const;
    unsigned int height() const;
    void printTree() const;
    void insert(myType);
    bool search(myType);

private:
    nodeType<myType> *root = NULL;
    bool search(myType, nodeType<myType> *);
    void destroyTree(nodeType<myType> *);
    unsigned int countNodes(nodeType<myType> *) const;
    unsigned int height(nodeType<myType> *) const;
    void printTree(nodeType<myType> *) const;
    void rightRotate(nodeType<myType> *);
    void leftRotate(nodeType<myType> *);

};

//template <class myType>
//redBlackTree<myType>::redBlackTree():root(NULL)
//{
//};
template <class myType> 
redBlackTree<myType>::~redBlackTree()
{
    destroyTree();
}
template <class myType>
void redBlackTree<myType>::destroyTree()
{
    destroyTree(root);
};
template <class myType>
unsigned int redBlackTree<myType>::countNodes() const
{
    return countNodes(root);
};
template <class myType>
unsigned int redBlackTree<myType>::height() const
{
    return height(root);
};
template <class myType>
void redBlackTree<myType>::printTree() const
{
    printTree(root);
};
template <class myType>
void redBlackTree<myType>::insert(myType value)
{
    if(search(value))
        return;

    nodeType<myType> *x = new nodeType<myType>;
    x->right = NULL;
    x->left = NULL;
    x->parent = NULL;
    x->keyValue = value;
    x->color = RED;

    if(root == NULL)
    {
        root = x;
        x->color = BLACK;
        return;
    }

    nodeType<myType> *curr = root;
    if(curr->keyValue > x->keyValue)
    {   
        curr->left = x;
        x->parent = curr;
        x->color = RED;
    }
    else
    {
        curr->right = x;
        x->parent = curr;
        x->color = RED;
    }

    while(x != root && x->parent->color == RED)
    {
        if(x->parent == x->parent->parent->left)
        {
            if(x->parent->parent->right != NULL && x->parent->parent->color == RED)
            {
                x->parent->color = BLACK;
                x->parent->parent->right->color = BLACK;
                x->parent->parent->color = RED;
                x = x->parent->parent;
            }
            else
            {
                if(x == x->parent->right)
                {
                    x = x->parent;
                    leftRotate(x);
                }

                x->parent->color = BLACK;
                x->parent->parent->color = RED;
                rightRotate(x->parent->parent);
            }
        }
        else
        {
            if(x->parent->parent->left != NULL && x->parent->parent->color == RED)
            {
                x->parent->color = BLACK;
                x->parent->parent->left->color = BLACK;
                x->parent->parent->color = RED;
                x = x->parent->parent;
            }
            else
            {
                if(x == x->parent->right)
                {
                    x = x->parent;
                    rightRotate(x);
                }

                x->parent->color = BLACK;
                x->parent->parent->color = RED;
                leftRotate(x->parent->parent);
            }
        }

        if(x == root)
            x->color = BLACK;
    }

};

template <class myType>
bool redBlackTree<myType>::search(myType x)
{
    search(x, root);
};

template <class myType>
bool redBlackTree<myType>::search(myType x, nodeType<myType> *nd)
{
    if(nd == NULL)
        return 0;

    search(x, nd->left);
    search(x, nd->right);

    if(nd->keyValue == x)
    return true;

    else
    return false;
};
template <class myType>
void redBlackTree<myType>::destroyTree(nodeType<myType> *node)
{
    if(node==NULL)
        return;

    destroyTree(node->left);
    destroyTree(node->right);
    delete node;    

};
template <class myType>
unsigned int redBlackTree<myType>::countNodes(nodeType<myType> *nd) const
{
    if(nd==NULL)
        return 0;

    return (countNodes(nd->left) + countNodes(nd->right) + 1);
};
template <class myType>
unsigned int redBlackTree<myType>::height(nodeType<myType> *nd) const
{
    int leftHeight = 0;
    int rightHeight = 0;
    if(nd==NULL)
        return 1;

    leftHeight = leftHeight + height(nd->left);
    rightHeight = rightHeight + height(nd->right);

    if(leftHeight == rightHeight)
        return leftHeight;
    else if(leftHeight > rightHeight)
        return leftHeight;
    else
        return rightHeight;
};
template <class myType>
void redBlackTree<myType>::printTree(nodeType<myType> *nd) const
{
    if(nd == NULL)
        return;

    printTree(nd->left);
    cout << nd->keyValue;
    printTree(nd->right);
    cout << nd->keyValue;
};
template <class myType>
void redBlackTree<myType>::rightRotate(nodeType<myType> *y)
{

    nodeType<myType> *x = y->left;
    x->left = x->right;

    if(x->right != NULL)
        x->right->parent = y;

    x->parent = y->parent;

    if(x->parent == NULL)
        root = x;
    else if(y == y->parent->left)
        y->parent->left = x;
    else
        y->parent->right = x;

    x->right = y;
    y->parent = x;

};
template <class myType>
void redBlackTree<myType>::leftRotate(nodeType<myType> *x)
{
    nodeType<myType> *y = y->right;
    x->right = y->left;

    if(x->right != NULL)
        root = y;
    else if(x == x->parent->left)
        x->parent->left = y;
    else
        x->parent->right = y;

    x->left = x;
    x->parent = y;

};

#endif

Solution

  • The problem is caused by the line:

    nodeColor color = NULL;
    

    NULL is not a valid value for color. Use a value that is valid, such as:

    nodeColor color = RED;
    

    Also, the line

    myType  keyValue = keyValue;
    

    is going to be a problem. It initializes keyValue with the uninitialized value of keyValue.Make the RHS of that line something more appropriate, such as:

    myType  keyValue = {};
    

    You are missing a return in the first search function.

    template <class myType>
    bool redBlackTree<myType>::search(myType x)
    {
       return search(x, root);
       // ^^
    }
    

    You don't need ; at the end of member function definition. You have them in some of the function definitions. You should remove them.