While declaring code, I got two errors - Unresolved external symbol and 1 unresolved externals. I see that the first causes the second one. The 'graphics' folder is located in the Project Location: C:\Users\cpp_shared\documents\visual studio 2015\Projects\TIMBER\graphics
SFML libraries declared in Project->Properties->Debug->Linker->Input: sfml-graphics-d.lib;sfml-window-d.lib;sfml-system-d.lib;sfml-network-d.lib;sfml-audio-d.lib;
I would be very happy if anyone could help me :)
Code:
#include "stdafx.h"
#include <SFML/Graphics.hpp>
//Using SFML namespace
using namespace sf;
int main()
{
//Create VideoMode object 'vm'
VideoMode vm(1920, 1080);
//Create RenderWindow object 'window'
//render 'window' with params
RenderWindow window(vm, "TIMBER", Style::Default);
//Create Texture object 'textureBackground'
Texture textureBackground;
//Load image into the object 'textureBackground'
textureBackground.loadFromFile("graphics/background.png");
//Sprite needs a texture to display itself as an image
//Create Sprite object 'spriteBackground'
Sprite spriteBackground;
//Attach the texture to the Sprite
spriteBackground.setTexture(textureBackground);
//Set spriteBackground to 0x0 position
spriteBackground.setPosition(0, 0);
//Close the window by pressing ESC
while (window.isOpen())
{
if (Keyboard::isKeyPressed(Keyboard::Escape)) {
window.close();
}
}
//Clear the window before rendering new frame
window.clear();
//Draw spriteBackground
window.draw(spriteBackground);
//End current frame and display it
window.display();
return 0;
}
Errors:
Error LNK2001 unresolved external symbol "public: static class sf::RenderStates const sf::RenderStates::Default" (?Default@RenderStates@sf@@2V12@B)
Error LNK1120 1 unresolved externals TIMBER C:\Users\cpp_shared\documents\visual studio 2015\Projects\TIMBER\Debug\TIMBER.exe
Well, a solution was obvious - VS15 on WIN10 Enterprise uses Host user credentials for executing programs. Once ConnectionString was changed to AD, a program was able to read from storage.