Well I know what I must do, just don't know how.
I know I have to (after make all my animations and whatnot) declare all variables on frame 1(in a seperate time-line), like a=0;b=0...
Then do a gotoandplay at the end of the loop to the begging, with a condition (in frame 120, if a=0 gotoandplay (100) otherwise gotoandplay(15)
And then have a button to change the value of a, so that when the loop meets the conditional it goes to whatever frame I want.
Any pointers? Thanks
So i've taken both of yours suggestions, and did this
1 animation, with a circle going left and right and a button going from frame 1-20 and text saying "Done" one layer 21
3 layers : Actions Button Layer 1 (animation layer)
After that i set on Action frame 1, the code
var loop:Boolean =true
And on frame 20
if (loop==true){
gotoAndPlay(2);
}else {
gotoAndStop(21)
}
Then on the button, did
btn.addEventListener(MouseEvent.CLICK, buttonClicked, false, 0, true);
function buttonClicked(e:Event):void {
loop=false
}
And it worked. the loop finishes and only then it goes to the 21st frame, and stops there.
Am i missing something? or is this a good solution? (also, might use this for a menu, with case instead of if's and integer values to jump to which chapter i want)