I am working on a unity game, and there is a speaker upstairs in a house playing music. I want the music to get louder as I get closer and quieter as I move further away. I have attached an AudioSource to the object and I have selected force to mono.
I have also set the Rolloff min and max distance to 0.2 and 12. Here is my inspector:
However, for some reason the volume of the music stays the same no matter where I am in the house.
In the AudioSource
the value of Spatial Blend
ist set to 0
(= 2D
). This results in a setting used for a 2D game, where an audio simply gets louder if you get closer.
In order to get a 3D sound set it to 1
(= 3D
). This enables all you are after.
After doing that you can adjust further how the volume shall falloff with the distance to the object and tweak all the other effects.