androidandroid-layoutandroid-graphics

Problems with non-trivial background drawable


I have some not trivial background of card view.

enter image description here

I thought, that the best way, is a draw this rectangle in Canvas, but how intersect circle from it? And how set this custom drawable to background? Also i need to add shadow to this card.

My tries was not successfully)

this is rectangle layout

<?xml version="1.0" encoding="utf-8"?>
<shape android:shape="rectangle" xmlns:android="http://schemas.android.com/apk/res/android">

    <corners android:radius="20dp"/>
    <solid android:color="@color/common.white"/>
    <stroke android:color="@color/group_flights.bubble.border"/>

</shape>

And this is implementation of drawable

class CardBackgroudDrawable(val context: Context?, val widht: Float, val height: Float): Drawable() {

    val paint = Paint()

    override fun draw(canvas: Canvas?) {
        val bitmap = BitmapFactory.decodeResource(context?.resources, R.drawable.drawable_flight_card_background)
        with(paint) {
            strokeWidth = 1f
            isAntiAlias = true
            isDither = true
        }

        canvas?.drawBitmap(bitmap, bounds, RectF(0f, 0f, widht, height), paint)

        // How to intersect shapes??
    }

    override fun setAlpha(alpha: Int) {}

    override fun getOpacity(): Int = PixelFormat.TRANSLUCENT

    override fun setColorFilter(colorFilter: ColorFilter?) {}

}

And card layout

class FlightCardLayout: ConstraintLayout {

    constructor(context: Context?) : super(context) {
        init(context)
    }
    constructor(context: Context?, attrs: AttributeSet?) : super(context, attrs) {
        init(context)
    }
    constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) : super(context, attrs, defStyleAttr) {
        init(context)
    }

    private fun init(context: Context?) {
        val drawable = CardBackgroudDrawable(context, measuredWidth.toFloat(), measuredHeight.toFloat())

        background = drawable
    }

}

Also, I thought to use .9.png format. Is it good idea?

U.P.D

I found nice tool "PainCode", and tried to convert this shape to Bezier,

public class BezierFlightCard {


    // Resizing Behavior
    public enum ResizingBehavior {
        AspectFit, //!< The content is proportionally resized to fit into the target rectangle.
        AspectFill, //!< The content is proportionally resized to completely fill the target rectangle.
        Stretch, //!< The content is stretched to match the entire target rectangle.
        Center, //!< The content is centered in the target rectangle, but it is NOT resized.
    }

    // In Trial version of PaintCode, the code generation is limited to 3 canvases.

    // Canvas Drawings
    // Tab

    private static class CacheForCard {
        private static Paint paint = new Paint();
        private static RectF bezier2Rect = new RectF();
        private static Path bezier2Path = new Path();
    }


    public static void drawCard(Canvas canvas, RectF frame) {
        // General Declarations
        Paint paint = CacheForCard.paint;

        // Local Colors
        int strokeColor = Color.argb(255, 215, 215, 215);
        int fillColor = Color.argb(255, 255, 255, 255);

        // Bezier 2
        RectF bezier2Rect = CacheForCard.bezier2Rect;
        bezier2Rect.set(frame.left + 19.5f,
            frame.top + 16.5f,
            frame.left + 370.5f,
            frame.top + 334.5f);
        Path bezier2Path = CacheForCard.bezier2Path;
        bezier2Path.reset();
        bezier2Path.moveTo(frame.left + frame.width() * 0.57926f, frame.bottom - 23.5f);
        bezier2Path.cubicTo(frame.left + frame.width() * 0.57018f, frame.bottom - 37.3f, frame.left + frame.width() * 0.53813f, frame.bottom - 47.5f, frame.left + frame.width() * 0.5f, frame.bottom - 47.5f);
        bezier2Path.cubicTo(frame.left + frame.width() * 0.46187f, frame.bottom - 47.5f, frame.left + frame.width() * 0.42982f, frame.bottom - 37.3f, frame.left + frame.width() * 0.42074f, frame.bottom - 23.5f);
        bezier2Path.lineTo(frame.left + 39.5f, frame.bottom - 23.5f);
        bezier2Path.cubicTo(frame.left + 28.45f, frame.bottom - 23.5f, frame.left + 19.5f, frame.bottom - 32.45f, frame.left + 19.5f, frame.bottom - 43.5f);
        bezier2Path.lineTo(frame.left + 19.5f, frame.top + 36.5f);
        bezier2Path.cubicTo(frame.left + 19.5f, frame.top + 25.45f, frame.left + 28.45f, frame.top + 16.5f, frame.left + 39.5f, frame.top + 16.5f);
        bezier2Path.lineTo(frame.right - 40.5f, frame.top + 16.5f);
        bezier2Path.cubicTo(frame.right - 29.45f, frame.top + 16.5f, frame.right - 20.5f, frame.top + 25.45f, frame.right - 20.5f, frame.top + 36.5f);
        bezier2Path.lineTo(frame.right - 20.5f, frame.bottom - 43.5f);
        bezier2Path.cubicTo(frame.right - 20.5f, frame.bottom - 32.45f, frame.right - 29.45f, frame.bottom - 23.5f, frame.right - 40.5f, frame.bottom - 23.5f);
        bezier2Path.lineTo(frame.left + frame.width() * 0.57926f, frame.bottom - 23.5f);
        bezier2Path.close();

        paint.reset();
        paint.setFlags(Paint.ANTI_ALIAS_FLAG);
        bezier2Path.setFillType(Path.FillType.EVEN_ODD);
        paint.setStyle(Paint.Style.FILL);
        paint.setColor(fillColor);
        canvas.drawPath(bezier2Path, paint);

        paint.reset();
        paint.setFlags(Paint.ANTI_ALIAS_FLAG);
        paint.setStrokeWidth(1f);
        paint.setStrokeMiter(10f);
        canvas.save();
        paint.setStyle(Paint.Style.STROKE);
        paint.setColor(strokeColor);
        canvas.drawPath(bezier2Path, paint);
        canvas.restore();
    }


    // Resizing Behavior
    public static void resizingBehaviorApply(ResizingBehavior behavior, RectF rect, RectF target, RectF result) {
        if (rect.equals(target) || target == null) {
            result.set(rect);
            return;
        }

        if (behavior == ResizingBehavior.Stretch) {
            result.set(target);
            return;
        }

        float xRatio = Math.abs(target.width() / rect.width());
        float yRatio = Math.abs(target.height() / rect.height());
        float scale = 0f;

        switch (behavior) {
            case AspectFit: {
                scale = Math.min(xRatio, yRatio);
                break;
            }
            case AspectFill: {
                scale = Math.max(xRatio, yRatio);
                break;
            }
            case Center: {
                scale = 1f;
                break;
            }
        }

        float newWidth = Math.abs(rect.width() * scale);
        float newHeight = Math.abs(rect.height() * scale);
        result.set(target.centerX() - newWidth / 2,
            target.centerY() - newHeight / 2,
            target.centerX() + newWidth / 2,
            target.centerY() + newHeight / 2);
    }


}

But.. it still not working, because it not optimazing for measure resize. Maybe best way to "spell" on it?)


Solution

  • You can control the current clip of the Canvas, that is, the area that the Canvas draws on, by using a family of clipXXX and (from API 26) clipOutXXX methods. You can find these methods documented here.

    To solve your problem you may prepare a Path that describes the bottom circle and clip it out of the Canvas.

    First, to avoid allocating objects in your draw method of your custom Drawable, you may have a field:

    private Path bottomCircle = new Path();
    

    Now, whenever the bounds of your custom drawable change, you recalculate the position of the circle:

    @Override
    protected void onBoundsChange(Rect bounds) {
        super.onBoundsChange(bounds);
    
        bottomCircle.reset();
        bottomCircle.addCircle(bounds.centerX(), bounds.bottom, bottomCircleRadius, CW);
    }
    

    Finally you draw your background:

    @Override
    public void draw(@NonNull Canvas canvas) {
        canvas.save(); // Save the canvas so others won't get the clipped version
    
        if (Build.VERSION.SDK_INT >= 26) {
          canvas.clipOutPath(bottomCircle);
        } else {
          canvas.clipPath(bottomCircle, DIFFERENCE);
        }
    
        // draw your background here
    
        canvas.restore(); // Restore the non-clipped version of the canvas
    }