javaaudioaudioinputstream

Get AudioInputStream of FloatBuffer


I have a callback that gets incoming audio data as FloatBuffer containing 1024 floats that gets called several times per second. But I need an AudioInputStream since my system only works with them.

Converting the floats into 16bit PCM isgned audio data is not a problem, but I cannot create an InputStream out of it. The AudioInputStream constructor only accepts data with known length, but I have a constant stream. The AudioSystem.getAudioInputStream throws an "java.io.IOException: mark/reset not supported" if I feed it with a PipedInputStream containing the audio data.

Any ideas?


Here's my current code:

Jack jack = Jack.getInstance();
JackClient client = jack.openClient("Test", EnumSet.noneOf(JackOptions.class), EnumSet.noneOf(JackStatus.class));
JackPort in = client.registerPort("in", JackPortType.AUDIO, EnumSet.of(JackPortFlags.JackPortIsInput));

PipedInputStream pin = new PipedInputStream(1024 * 1024 * 1024);
PipedOutputStream pout = new PipedOutputStream(pin);
client.setProcessCallback(new JackProcessCallback() {
public boolean process(JackClient client, int nframes) {
    FloatBuffer inData = in.getFloatBuffer();
    byte[] buffer = new byte[inData.capacity() * 2];
    for (int i = 0; i < inData.capacity(); i++) {
        int sample = Math.round(inData.get(i) * 32767);
        buffer[i * 2] = (byte) sample;
        buffer[i * 2 + 1] = (byte) (sample >> 8);
    }
    try {
        pout.write(buffer, 0, buffer.length);
    } catch (IOException e) {
        e.printStackTrace();
    }
    return true;
}
});
client.activate();
client.transportStart();

Thread.sleep(10000);
client.transportStop();
client.close();

AudioInputStream audio = AudioSystem.getAudioInputStream(new BufferedInputStream(pin, 1024 * 1024 * 1024));
AudioSystem.write(audio, Type.WAVE, new File("test.wav"));

It uses the JnaJack library, but it doesn't really matter where the data comes from. The conversion to bytes is fine by the way: writing that data directly to a SourceDataLine will work correctly. But I need the data as AudioInputStream.


Solution

  • AudioSystem.getAudioInputStream expects a stream which conforms to a supported AudioFileFormat, which means it must conform to a known type. From the documentation:

    The stream must point to valid audio file data.

    And also from that documentation:

    The implementation of this method may require multiple parsers to examine the stream to determine whether they support it. These parsers must be able to mark the stream, read enough data to determine whether they support the stream, and reset the stream's read pointer to its original position. If the input stream does not support these operation, this method may fail with an IOException.

    You can create your own AudioInputStream using the three-argument constructor. If the length is not known, it can specified as AudioSystem.NOT_SPECIFIED. Frustratingly, neither the constructor documentation nor the class documentation mentions this, but the other constructor’s documentation does.