I am using WPF objects to generate an bitmap image in memory. The program that does this resides in a WCF web service. The image renders correctly when I run on locally on IISExpress, and on a test IIS 7 server. However, when running on a server used by QA, the image is not rendered correctly. More specifically, only the top 22px lines of a 250px height image are rendered. The settings on both the test server and the QA server are supposed to be identical (insert skeptical face here).
Question: What possible settings in IIS could be effecting this image rendering? Also, I'm thinking there could possibly be a threading issue since RenderTargetBitmap renders asynchronously, and I do get a partial image.
Here is the code I'm using:
private byte[] RenderGauge(ViewData viewData)
{
double resolution = 4 * ReSize;
double dpi = 96 * resolution;
var view = new Gauge();
var vm = new GuageViewModel(viewData);
view.Measure(new Size(350, 70));
view.Arrange(new Rect(new Size(350, 70)));
var bounds = VisualTreeHelper.GetDescendantBounds(view);
if (bounds != Rect.Empty)
{
height = (int)(Math.Floor(bounds.Height) + 1);
width = (int)(Math.Floor(bounds.Width) + 1);
size = new Size(width, height);
}
var bitmap = new RenderTargetBitmap((int)(width * resolution), (int)(height * resolution), dpi, dpi, PixelFormats.Pbgra32);
var visual = new DrawingVisual();
using (var context = visual.RenderOpen())
{
var brush = new VisualBrush(view);
context.DrawRectangle(brush, null, new Rect(new Point(), bounds.Size));
}
bitmap.Render(visual);
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
byte[] img;
using (var MS = new MemoryStream())
{
encoder.Save(MS);
img = MS.ToArray();
}
img = img == null ? new byte[0] : img;
return img;
}
So, I'm doing exactly the same thing and I had a number of issues rendering files. I've found that using a binding to a bitmap in the XAML helps. The code from my view model that returns the image source is:
public Uri ImageUri
{
get { return new Uri(ImagePath, UriKind.Absolute); }
}
public BitmapImage ImageSource
{
get
{
try
{
if (string.IsNullOrEmpty(ImagePath) || !File.Exists(ImagePath))
return null;
var image = new BitmapImage();
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.UriSource = ImageUri;
image.EndInit();
return image;
}
catch (Exception e)
{
var logger = LogManager.GetLogger(typeof(ImageDetails));
ExceptionHelper.LogExceptionMessage(logger, e);
}
return null;
}
}
Then in the XAML I bind to the ImageSource property.
I think that most problems with RenderTargetBitmap are related to asynchronous bindings in the XAML becauses the render method is synchronous.