I am handling audio playback using AVAudioEngine and AVAudioPlayerNode in my app, and I want to implement remote controls. Background audio is configured and working.
Control center controls work, but the play/pause button does not update when I play/pause the music from inside the app. I am testing on a real device.
Here is my AVAudioSession setup code:
func setupAudioSession() {
UIApplication.shared.beginReceivingRemoteControlEvents()
do {
try AVAudioSession.sharedInstance().setActive(true)
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
} catch let sessionError {
print("Failed to activate session:", sessionError)
}
}
MPRemoteCommandCenter setup:
func setupRemoteControl() {
let commandCenter = MPRemoteCommandCenter.shared()
commandCenter.playCommand.isEnabled = true
commandCenter.playCommand.addTarget { (_) -> MPRemoteCommandHandlerStatus in
self.audioPlayerNode.play()
return .success
}
commandCenter.pauseCommand.isEnabled = true
commandCenter.pauseCommand.addTarget { (_) -> MPRemoteCommandHandlerStatus in
self.audioPlayerNode.pause()
return .success
}
}
Lock screen controls - never appeared.
So here is the solution to my problem, I was starting my AVAudioEngine together with its setup function called from viewDidLoad()
, that was the issue, and i used .play()
/.pause()
methods on my AVAudioPlayerNode to manipulate the audio, however AVAudioPlayerNode does not emit master audio, outputNode of AVAudioEngine does.
So whenever you want to play/pause audio from inside your app or from command center, if you are using AVAudioEngine to handle audio in you application, don’t forget to call .stop()
/.start()
methods on your AVAudioEngine. Lock screen controls should show up and play/pause buttons should update properly in command center/lock screen even without a single property set to MPNowPlayingInfoCenter.default().nowPlayingInfo
.
MPRemoteCommandCenter setup:
func setupRemoteControl() {
let commandCenter = MPRemoteCommandCenter.shared()
commandCenter.playCommand.isEnabled = true
commandCenter.playCommand.addTarget { (_) -> MPRemoteCommandHandlerStatus in
try? self.audioEngine.start()
return .success
}
commandCenter.pauseCommand.isEnabled = true
commandCenter.pauseCommand.addTarget { (_) -> MPRemoteCommandHandlerStatus in
self.audioEngine.stop()
return .success
}
}