I'm trying to create a 3d model viewer by using three.js but it won't load any .mtl and .obj files. I followed this tutorial https://manu.ninja/webgl-3d-model-viewer-using-three-js/ but it only loads the female model.
This is my script:
var mtlLoader = new THREE.MTLLoader();
mtlLoader.setBaseUrl('models/rayman2');
mtlLoader.setPath('models/rayman2');
mtlLoader.load('rayman_2_mdl.mtl', function (materials) {
materials.preload();
materials.materials.default.map.magFilter = THREE.NearestFilter;
materials.materials.default.map.minFilter = THREE.LinearFilter;
var objLoader = new THREE.OBJLoader();
objLoader.setMaterials(materials);
objLoader.setPath('models/rayman2');
objLoader.load('rayman_2_mdl.obj', function (object) {
object.position.x = 0;
object.position.y = 0;
object.position.z = 0;
scene.add(object);
}, null, null);
});
You can convert the file to glTF here, then load it as follows:
var loader = new THREE.GLTFLoader();
loader.load('rayman.glb', function (gltf) {
var content = gltf.scene;
content.traverse((node) => {
if (!node.isMesh) return;
node.material.side = THREE.DoubleSide;
node.material.alphaTest = 0.25;
node.material.needsUpdate = true;
});
scene.add(content);
}, undefined, function (e) {
console.error(e);
});
The conversion to glTF just simplifies things. The other changes fix issues in the model: THREE.DoubleSide
ensures that both sides of the character's hair are visible, and alphaTest
ensures that the transparency in the texture appears correctly.
See docs for THREE.Material and THREE.GLTFLoader.
three.js r92.