MyGdxGame.java
public void print(){
manager=new AssetManager();
manager.load("selectlevel.png",Texture.class);
manager.finishLoading();
}
select level screen
public void image(){
Image img1=game.manager().get(("selectlevel.png"));
}
what i get(
Exception in thread "LWJGL Application" java.lang.ClassCastException: com.badlogic.gdx.graphics.Texture cannot be cast to com.badlogic.gdx.scenes.scene2d.ui.Image
i dont want to change image type to Texture.
Based on your error message:
Exception in thread "LWJGL Application" java.lang.ClassCastException: com.badlogic.gdx.graphics.Texture cannot be cast to com.badlogic.gdx.scenes.scene2d.ui.Image
You are trying to place a Texture in a variable that is made for an scene2d.ui.Image. This will not work because a Texture and a scene2d.ui.Image are very different.
The scene2d.ui.Image has a constructor that takes a Texture so should be called like this:
Image imgVariable = new Image(i_am_a_Texture);
In the comments you mentioned you recieved an error
cannot resolve constructor 'Image(java.lang.Object)'
This is saying that when you used the new Image constructor you passed it an Object and not a Texture which it was expecting.
In order to make the Object a Texture you could cast it to a Texture by adding (Texture) in from of the object you want cast like this:
Texture textureVariable = (Texture) game.manager().get(("selectlevel.png"));
However the assetManager already has a way of saying what class the object returned should be and that is to add the class as the 2nd parameter like below
Texture textureVariable = game.manager().get(("selectlevel.png",Texture.class))