Just wondering why my stopwatch is always showing 0 seconds or 0 milliseconds no matter the amount of random numbers in my array. Here's my code:
#include <iostream>
#include <cstdlib>
#include <time.h>
using namespace std;
double clock_start()
{
clock_t start = clock();
return start;
}
void random_number()
{
int array[10000];
srand(6);
cout << "10k Random numbers: ";
for (int i = 0; i < 10000; i++)
{
array[i] = rand() % 99 + 1;
cout << array[i] << "\n";
}
}
int main()
{
setlocale(LC_ALL, "");
//-------------------------//
random_number();
clock_t elapsed = (clock() - clock_start()) / (CLOCKS_PER_SEC / 1000);
cout << "Stopwatch: " << elapsed << "ms" << " or " << elapsed * 1000 << "s" << endl;
//-------------------------//
system("pause > nul");
return 0;
}
(clock() - clock_start())
will be evaluated in the blink of an eye.
All clock_start()
does is return clock()
. (In fact, a good optimising compiler will replace clock_start()
with clock()
!)
The difference will almost certainly be zero. Did you want something like
clock_t start = clock();
random_number();
clock_t elapsed = (clock() - start) / (CLOCKS_PER_SEC / 1000);
instead?