I'm new to Three.js, and have an issue with getting coordinates of 2 verticies. I need their x,y,z coordinates to calculate and draw sizes.
I used ObjLoader and I know exactly ID's (indexes) of verticies - 11889 and 11877.
I tried to use some properties of BufferGeometry, but, obviously, wrong. So here is the simple code I'm staying with.
var coord1 = [11889,0,0,0], coord2 = [11877,0,0,0];
var mtlLoader = new THREE.MTLLoader();
mtlLoader.load(
'bath1.mtl',
function( materials )
{
materials.preload();
oLoader.setMaterials( materials );
oLoader.load('bath1.obj', function ( bath )
{
bath.name="bath1";
bath.position.y -=1; bath.position.x -=0.25; bath.position.z -=1;
scene.add( bath );
},
function ( xhr ) {},
function ( error ) {console.log( 'An error happened' );}
);
}
);
I read a few similar questions, but I could not adapt the answers for my problem. What should I do to get coordinates? Thanks!
As an option, you can use .fromArray()
method of THREE.Vector3()
, this way:
var geo = new THREE.PlaneBufferGeometry(5, 5);
var bath = new THREE.Mesh(geo, new THREE.MeshBasicMaterial());
var vert1 = new THREE.Vector3().fromArray(bath.geometry.attributes.position.array, 1 * 3);
var vert2 = new THREE.Vector3().fromArray(bath.geometry.attributes.position.array, 2 * 3);
console.log(vert1, vert2);
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
Another approach is to use .getXXX()
methods of THREE.BufferAttribute()
:
var geom = new THREE.PlaneBufferGeometry(5, 5);
var bath = new THREE.Mesh(geom, new THREE.MeshBasicMaterial());
var position = bath.geometry.attributes.position;
var x = position.getX(1);
var y = position.getY(1);
var z = position.getZ(1);
console.log(x, y, z);
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>