How do you get the size of the QML ApplicationWindow in C++?
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
QObject *application_object = engine.rootObjects().first();
// Throws ApplicationWindow_QMLTYPE_11::height(int), no such signal
QObject::connect(application_object, SIGNAL(height(int)), &my_obj_here, SLOT(set_game_height(int)));
QObject::connect(application_object, SIGNAL(width(int)), &my_obj_here, SLOT(set_game_width(int)));
return app.exec();
I realize that I'm also not getting the size of the contents of the ApplicationWindow (minus the toolbar, menubar etc), but how do I get access to that?
Trying to access the window
property on the window_object
using the property
method returns a null pointer.
One possible solution is to use QQmlProperty
to obtain the QQuickItem
, then connect with the signals heightChanged
and widthChanged
, these signals only notify that the property has changed but it does not indicate the value, so you must use the method height()
and width()
.
QObject *topLevel = engine.rootObjects().first();
QQuickItem *contentItem =qvariant_cast<QQuickItem *>(QQmlProperty::read(topLevel, "contentItem"));
if(contentItem){
QObject::connect(contentItem, &QQuickItem::heightChanged,
[&my_obj_here, contentItem](){
my_obj_here.set_game_height(contentItem->height());
});
QObject::connect(contentItem, &QQuickItem::widthChanged,
[&my_obj_here, contentItem](){
my_obj_here.set_game_width(contentItem->width());
});
}
Another solution is to make the connection on the QML
side, for this you must create the q-property
:
class GameObject: public QObject{
Q_OBJECT
Q_PROPERTY(int game_width READ game_width WRITE set_game_width NOTIFY game_widthChanged)
Q_PROPERTY(int game_height READ game_height WRITE set_game_height NOTIFY game_heightChanged)
public:
using QObject::QObject;
int game_width() const{
return m_width;
}
void set_game_width(int width){
if(width == m_width)
return;
m_width = width;
emit game_widthChanged();
}
int game_height() const{
return m_height;
}
void set_game_height(int height){
if(height == m_height)
return;
m_height = height;
emit game_heightChanged();
}
signals:
void game_widthChanged();
void game_heightChanged();
private:
int m_width;
int m_height;
};
main.cpp
...
GameObject my_obj_here;
QQmlApplicationEngine engine;
engine.rootContext()->setContextProperty("my_obj_here", &my_obj_here);
...
main.qml
ApplicationWindow{
Connections{
target: contentItem
onHeightChanged:
my_obj_here.game_height = height
onWidthChanged:
my_obj_here.game_width = width
}
...