I didnt think about this but this code is sending the game model to all clients. I need to use the GameID from this controller action and only target the clients watching that game. How do I do that?
Publish Controller Action
public UpdateGameResponse UpdateGame(int gameId)
{
...
var model = Game.Create(XDocument.Load(httpRequest.Files[0].InputStream)).Parse();
GlobalHost.ConnectionManager.GetHubContext<GameCastHub>().Clients.All.receiveUpdates(Newtonsoft.Json.JsonConvert.SerializeObject(model));
}
Hub
[HubName("gamecastHub")]
public class GameCastHub : Hub
{
}
Client
var connected = false;
var gamecastHub = $.connection.gamecastHub;
if (gamecastHub) {
gamecastHub.client.receiveUpdates = function (updates) {
console.log('New updates received');
processUpdates(updates);
};
connectLiveUpdates();
$.connection.hub.connectionSlow(function () {
console.log('Live updates connection running slow');
});
$.connection.hub.disconnected(function () {
connected = false;
console.log('Live updates disconnected');
setTimeout(connectLiveUpdates, 10000);
});
$.connection.hub.reconnecting(function () {
console.log('Live updates reconnecting...');
});
$.connection.hub.reconnected(function () {
connected = false;
console.log('Live updates reconnected');
});
}
I suggest using either the connection Id associated with each connection to the hub or creating groups. Note: Each GameID must have its own connection to the hub in order to use the connection Id solution.
I prefer to use groups from personal experience but either way can be done.
To create a group in the hub you will need to create a method in your hub class.
public async void setGroup(string groupName){
await Groups.AddToGroupAsync(Context.ConnectionId, groupName);
}
Secondly, you will need a JS function on the client side to call the hub function.
$.connection.hub.invoke("setGroup", groupName).catch(err => console.error(err.toString()));
In your case, you can place your gameID as the groupname
and then call GlobalHost.ConnectionManager.GetHubContext<GameCastHub>().Clients.Groups(gameID).receiveUpdates(Newtonsoft.Json.JsonConvert.SerializeObject(model));
To retrieve the connection Id:
var _connectionId = $.connection.hub.id;
Then send the connection Id to the server,
and proceed to using the call GlobalHost.ConnectionManager.GetHubContext<GameCastHub>().Clients.Clients.Client(_connectionId).receiveUpdates(Newtonsoft.Json.JsonConvert.SerializeObject(model));
to call that specific connection.