I need to implement a simple asynchronous websocket server using boost beast
that can accept both websocket and standard http connections.
I've tried something like this:
...
// ws is a boost::beast::websocket::stream<boost::asio::ip::tcp::socket>
ws.async_accept_ex(
[](boost::beast::websocket::response_type& res)
{
res.set(boost::beast::http::field::server, "MyServer");
},
[self](boost::beast::error_code e)
{
if (e) self->ReadHttp();
else self->ReadWs();
}
);
...
void ReadHttp()
{
auto self(shared_from_this());
ws.next_layer().async_read_some(
boost::asio::buffer(data, max_length),
[self](boost::system::error_code ec, std::size_t length)
{
if (!self->ws.next_layer().is_open() || ec==boost::asio::error::eof || ec == boost::asio::error::connection_reset)
// handle disconnection
else if (ec)
// handle error
else
{
std::string s(self->data, length);
cout << "HTTP rx: " << s << endl;
self->ReadHttp();
}
}
);
}
void ReadWs()
{
auto self(shared_from_this());
ws.async_read(
rxData,
[self](boost::beast::error_code ec, std::size_t /*length*/)
{
if(ec == boost::beast::websocket::error::closed)
// handle disconnection
else if ( ec )
// handle error
else
{
std::string s((std::istreambuf_iterator<char>(&self->rxData)), std::istreambuf_iterator<char>());
cout << "WS rx: " << s << endl;
self->rxData.consume(self->rxData.size());
self->Read();
}
}
);
}
but when an HTTP client connects, the server misses the first message sent. Obviously, this is not the correct approach :-)
Can anyone help me with this? Thanks
The advanced-server and advanced-server-flex examples demonstrate how to build a server that handles normal HTTP requests and that also handles the WebSocket upgrade request: