c++qtqt5qvector3dqgyroscopereading

What is correct way to convert QGyroscopeReading to QVector3D?


Is there a correct/good way to convert QGyroscopeReading to QVector3D in Qt5?

QGyroscopeReading has its x,y and z values stored as qreal, while QVector3D uses float.

Since qreal is not guaranteed to be float (it's type is specified at Qt build time), the warning-free naive conversion looks really ugly:

QGyroscopeReading gr;
QVector3D myVec(static_cast<float>(gr.x())
  , static_cast<float>(gr.y())
  , static_cast<float>(gr.z()));

Surely there is something better?


Solution

  • From Qt doc. QGyroscopeReading Class:

    QGyroscopeReading Units

    The reading contains 3 values, measured in degrees per second that define the movement of the device around the x, y and z axes. Unlike QRotationReading, the values represent the current angular velocity rather than a fixed rotation. The measurements are in degrees per second.

    So, conversion of qreal to float is your least problem except you just want to store the values in a QVector3D (remembering that this doesn't represent a point or vector in 3D space). But if this is the case, then your conversion is fine. (Although, I don't understand why not to store gyroscope reading just as QGyroscopeReading.)

    If you want to apply QGyroscodeReading to a QVector3D (e.g. to display the effect), then you could apply the rotations to a predefined vector (e.g. QVector3D(0, 0, 1)). For a cumulate update, the time would be necessary as well (to convert angular velocities to angles).

    For the time, the QGyroscopeReading::timestamp() could be interesting (i.e. determine duration from current timestamp and the previous one). Though, the doc. is not very encouraging:

    Note that some platforms do not deliver timestamps correctly. Applications should be prepared for occasional issues that cause timestamps to jump backwards.