My problem is how pynput
returns the data (I hope that's how you would say it?).
So what I'm trying to do is have the listener record keyboard input, then use what letters are added to the list to make a string in word. Although, it seems like the letters aren't strings. Instead they return as pynput.keyboard._win32.KeyCode
Is there a way to convert that to a python readable string or something?
Like if: i typed f, t, w
print(type(list[0]), word)
return 'f', ftw
what it comes out as so far is
f[] pressed
t['f'] pressed
w['f', 't'] pressed
['f', 't', 'w'] pressed
['f', 't', 'w'] <class 'pynput.keyboard._win32.KeyCode'> # then basically nothing for word
[] pressed
from pynput import keyboard
list = []
word = ''.join(list)
def press(key):
print(list, 'pressed')
if key is not keyboard.Key.space:
list.append(key)
elif keyboard.Key.space is key:
pass
elif keyboard.Key.enter is key:
pass
def release(key):
if key == keyboard.Key.space:
print(type(list[0]), word)
if word in hkey:
func()
list.clear()
with keyboard.Listener(on_press=press, on_release=release) as listener:
listener.join()
You can extract the character from the pressed key by using the char
attribute of the pynput.keyboard._win32.KeyCode
. In other words, in your press
function, you would append key.char
to the list. Also, I would avoid using list
as a variable name as you may end up with unexpected results from list
being the name of a built-in type in Python.
def press(key):
print(_list, 'pressed')
if key is not keyboard.Key.space:
_list.append(key.char) # <-- Note: key.char
elif keyboard.Key.space is key:
pass
elif keyboard.Key.enter is key:
pass