I am trying to resize a canvas using the following code but in the dispatcher. It doesn't seems to work am I missing something?
Dispatcher.BeginInvoke(new Action(() => {
canvas.RenderTransform = new ScaleTransform(scale,
scale);
canvas.Measure(new Size(scale * w, scale * h));
canvas.Arrange(new Rect(0, 0, scale * w, scale *
h));
canvas.UpdateLayout();
RenderTargetBitmap rtb = new RenderTargetBitmap(scale * w, scale * h, 96, 96, PixelFormats.Pbgra32);
rtb.Render(canvas);
}), DispatcherPriority.Send);
}
In order to create a bitmap from a Canvas with a scaled size you do not need to resize or scale the Canvas.
Just create a VisualBrush from the Canvas and draw an appropriately sized rectangle with it into a DrawingVisual. Using a DrawingVisual also avoids any potential problems with margins and alignments.
var width = canvas.ActualWidth * scale;
var height = canvas.ActualHeight * scale;
var visual = new DrawingVisual();
using (var dc = visual.RenderOpen())
{
dc.DrawRectangle(new VisualBrush(canvas), null, new Rect(0, 0, width, height));
}
var rtb = new RenderTargetBitmap((int)width, (int)height, 96, 96, PixelFormats.Default);
rtb.Render(visual);