rustpolymorphismtraitsboxingrepresentation

How does the mechanism behind the creation of boxed traits work?


I'm having trouble understanding how values of boxed traits come into existence. Consider the following code:

trait Fooer {
    fn foo(&self);
}

impl Fooer for i32 {
    fn foo(&self) { println!("Fooer on i32!"); }
}

fn main() {
    let a = Box::new(32);                        // works, creates a Box<i32>
    let b = Box::<i32>::new(32);                 // works, creates a Box<i32>
    let c = Box::<dyn Fooer>::new(32);           // doesn't work
    let d: Box<dyn Fooer> = Box::new(32);        // works, creates a Box<Fooer>
    let e: Box<dyn Fooer> = Box::<i32>::new(32); // works, creates a Box<Fooer>
}

Obviously, variant a and b work, trivially. However, variant c does not, probably because the new function takes only values of the same type which is not the case since Fooer != i32. Variant d and e work, which lets me suspect that some kind of automatic conversion from Box<i32> to Box<dyn Fooer> is being performed.

So my questions are:


Solution

  • However, variant c does not, probably because the new function takes only values of the same type which is not the case since Fooer != i32.

    No, it's because there is no new function for Box<dyn Fooer>. In the documentation:

    impl<T> Box<T>

    pub fn new(x: T) -> Box<T>

    Most methods on Box<T> allow T: ?Sized, but new is defined in an impl without a T: ?Sized bound. That means you can only call Box::<T>::new when T is a type with a known size. dyn Fooer is unsized, so there simply isn't a new function to call.

    In fact, that function can't exist in today's Rust. Box<T>::new needs to know the concrete type T so that it can allocate memory of the right size and alignment. Therefore, you can't erase T before you send it to Box::new. (It's conceivable that future language extensions may allow functions to accept unsized parameters; however, it's unclear whether even unsized_locals would actually enable Box<T>::new to accept unsized T.)

    For the time being, unsized types like dyn Fooer can only exist behind a "fat pointer", that is, a pointer to the object and a pointer to the implementation of Fooer for that object. How do you get a fat pointer? You start with a thin pointer and coerce it. That's what's happening in these two lines:

    let d: Box<Fooer> = Box::new(32);        // works, creates a Box<Fooer>
    let e: Box<Fooer> = Box::<i32>::new(32); // works, creates a Box<Fooer>
    

    Box::new returns a Box<i32>, which is then coerced to Box<Fooer>. You could consider this a conversion, but the Box isn't changed; all the compiler does is stick an extra pointer on it and forget its original type. rodrigo's answer goes into more detail about the language-level mechanics of this coercion.

    Hopefully all of this goes to explain why the answer to

    Is there a way to create a Box<Fooer> directly from an i32?

    is "no": the i32 has to be boxed before you can erase its type. It's the same reason you can't write let x: Fooer = 10i32.

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