I'm starting to work on an iOS app, which should use ArcGIS. I've added a hello world style (1 screen, 1 map without any extra stuff) basic implementation, and now my app size is trough the roof. I've followed this tutorial for the setup.
A development build app size on the iPhone X used to be 50Mb (it's not a very complex app), now it's 510Mb. An archive is 750Mb. I'm not sure if the release process (Appstore upload) would reduce that (I guess not).
Here is my Podfile
platform :ios, '10.0'
use_frameworks!
post_install do |installer|
installer.pods_project.build_configurations.each do |config|
config.build_settings.delete('CODE_SIGNING_ALLOWED')
config.build_settings.delete('CODE_SIGNING_REQUIRED')
end
end
target 'AppName' do
pod 'Kingfisher', '~> 4.8.0'
pod 'RxSwift', '~> 4.2.0'
pod 'RxCocoa', '~> 4.2.0'
pod 'HockeySDK', '~> 5.1.2'
pod 'XCGLogger', '~> 6.0.4'
pod 'Floaty', '~> 4.0.1'
pod 'CTPanoramaView', '~> 1.1'
pod 'Alamofire', '~> 4.7.3'
pod 'ArcGIS-Runtime-SDK-iOS', '100.3'
end
The app size of the SDK Sample in the appstore is 100Mb on my iPhone X, so I guess that would be a more reasonable size for my app too.
What steps could I do to reduce the app size?
The impact should be about 65-70Mb. You're probably looking at the Universal ipa. Please see this answer to a similar question and let us know if that helps: iOS ArcGIS.framework too large, hence large .ipa size