I am using AKSequencer to create a sequence of notes that are played by an AKMidiSampler. My problem is, at higher tempos the first note always plays with a little delay, no matter what i do.
I tried prerolling the sequence but it won't help. Substituting the AKMidiSampler with an AKSampler or a AKSamplePlayer (and using a callback track to play them) hasn't helped either, though it made me think that the problem probably resides in the sequencer or in the way I create the notes.
Here's an example of what I'm doing (I tried to make it as simple as I could):
import UIKit
import AudioKit
class ViewController: UIViewController {
let sequencer = AKSequencer()
let sampler = AKMIDISampler()
let callbackInst = AKCallbackInstrument()
var metronomeTrack : AKMusicTrack?
var callbackTrack : AKMusicTrack?
let numberOfBeats = 8
let tempo = 280.0
var startTime : TimeInterval = 0
override func viewDidLoad() {
super.viewDidLoad()
print("Begin setup.")
// Load .wav sample in AKMidiSampler
do {
try sampler.loadWav("tick")
} catch {
print("sampler.loadWav() failed")
}
// Create tracks for the sequencer and set midi outputs
metronomeTrack = sequencer.newTrack("metronomeTrack")
callbackTrack = sequencer.newTrack("callbackTrack")
metronomeTrack?.setMIDIOutput(sampler.midiIn)
callbackTrack?.setMIDIOutput(callbackInst.midiIn)
// Setup and start AudioKit
AudioKit.output = sampler
do {
try AudioKit.start()
} catch {
print("AudioKit.start() failed")
}
// Set sequencer tempo
sequencer.setTempo(tempo)
// Create the notes
var midiSequenceIndex = 0
for i in 0 ..< numberOfBeats {
// Add notes to tracks
metronomeTrack?.add(noteNumber: 60, velocity: 100, position: AKDuration(beats: Double(midiSequenceIndex)), duration: AKDuration(beats: 0.5))
callbackTrack?.add(noteNumber: MIDINoteNumber(midiSequenceIndex), velocity: 100, position: AKDuration(beats: Double(midiSequenceIndex)), duration: AKDuration(beats: 0.5))
print("Adding beat number \(i+1) at position: \(midiSequenceIndex)")
midiSequenceIndex += 1
}
// Set the callback
callbackInst.callback = {status, noteNumber, velocity in
if status == .noteOn {
let currentTime = Date().timeIntervalSinceReferenceDate
let noteDelay = currentTime - ( self.startTime + ( 60.0 / self.tempo ) * Double(noteNumber) )
print("Beat number: \(noteNumber) delay: \(noteDelay)")
} else if ( noteNumber == midiSequenceIndex - 1 ) && ( status == .noteOff) {
print("Sequence ended.\n")
self.toggleMetronomePlayback()
} else {return}
}
// Preroll the sequencer
sequencer.preroll()
print("Setup ended.\n")
}
@IBAction func playButtonPressed(_ sender: UIButton) {
toggleMetronomePlayback()
}
func toggleMetronomePlayback() {
if sequencer.isPlaying == false {
print("Playback started.")
startTime = Date().timeIntervalSinceReferenceDate
sequencer.play()
} else {
sequencer.stop()
sequencer.rewind()
}
}
}
Could anyone help? Thank you.
After a bit of testing I actually found out that it is not the first note that plays off but the subsequent notes that play in advance. Moreover, the amount of notes that play exactly on time when starting the sequencer depends on the set tempo.
The funny thing is that if the tempo is < 400 there will be one note played on time and the others in advance, if it is 400 <= bpm < 800 there will be two notes played correctly and the others in advance and so on, for every 400 bpm increment you get one more note played correctly.
So... since the notes are played in advance and not late, the solution that solved it for me is:
1) Use a sampler that is not connected directly to a track's midi output but has its .play()
method called inside a callback.
2) Keep track of when the sequencer gets started
3) At every callback calculate when the note should play in relation to the start time and store what time it actually is, so you can then calculate the offset.
4) use the computed offset to dispatch_async after the offset your .play()
method.
And that's it, I tested this on multiple devices and now all the notes play perfectly on time.