I'm reading all the pixels of an image and I'm trying to get the rgb value of a pixel and change this. Currently I only get 1 variable out of this. Which varies from 1 to 255. But I can't seem to get 3 values out of this. What am I doing wrong?
<script>
var effectButton;
var paintButton;
var canvas;
var context;
function init()
{
var image = document.getElementById('SourceImage');
effectButton = document.getElementById('EffectButton');
paintButton = document.getElementById('PaintButton');
canvas = document.getElementById('Canvas');
context = canvas.getContext('2d');
// Set the canvas the same width and height of the image
canvas.width = image.width;
canvas.height = image.height;
paintButton.addEventListener('click', function ()
{
drawImage(image);
});
effectButton.addEventListener('click', addEffect);
}
function drawImage(image)
{
context.drawImage(image, 0, 0);
}
function addEffect()
{
var imageData = context.getImageData(0, 0, canvas.width, canvas.height);
MakeMoreRed(imageData.data);
context.putImageData(imageData, 0, 0);
}
function MakeMoreRed(data)
{
for (var i = 0; i < data.length; i++ )
{
//How do i get the rgb value?? from data[i]
data[i] = data[i] + 5;
//var green = data[i] + 5;
//var blue= data[i] + 5;
}
}
window.addEventListener('load', init);
</script>
Figured it out. data basicly is a huge array. data[0] is the red value of the first pixel, data[1] is the green value of the first pixel, data[2] is the blue value of the first pixel and data[3] is the opacity value of the first pixel.
Knowing this I made a for loop to go through every pixel.
function MakeMoreRed(data)
{
var index;
for(var y = 0; y < canvas.height; y++ )
{
for(var x = 0; x < canvas.width; x++ )
{
index = (x + y * canvas.width)*4;
data[index+0] = data[index+0] + 5;
data[index+1] = 0;
data[index+2] = 0;
data[index+3] = 255;
}
}
}