I am generating 3D points and process them 3D rotation:
var Points = [] ;
for (var i=0 ; i < 20 ; i++) {
Points[i] = [
Math.floor(Math.random()*256),
Math.floor(Math.random()*256),
Math.floor(Math.random()*256)
] ;
}
Process3DRotation() ;
But how to generate randomly 3D points on a hidden shpere like this:
Ok, here simple code to sample uniformly on the sphere. For theory behind it take a look at http://mathworld.wolfram.com/SpherePointPicking.html
var radius = 10. ;
var Points = [] ;
for (var i=0 ; i < 20 ; i++) {
var phi = 2. * 3.1415926 * Math.random();
var csth = 1.0 - 2.0 * Math.random();
var snth = Math.sqrt(1.0 - csth*csth);
Points[i] = [
radius * snth * Math.cos(phi),
radius * snth * Math.sin(phi),
radius * csth
] ;
}