Short version: I get WSA_IO_PENDING when using blocking socket API calls. How should I handle it? The socket has overlapped I/O attribute and set with a timeout.
Long version:
Platform: Windows 10. Visual Studio 2015
A socket is created in a very traditional simple way.
s = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
The socket has by default overlapped I/O attribute enabled. It can be verified with getsockop / SO_OPENTYPE.
The socket is enabled with timeout and keep-alive with...
::setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, ...);
::setsockopt(s, SOL_SOCKET, SO_SNDTIMEO, ...);
::WSAIoctl(s, SIO_KEEPALIVE_VALS, ...);
The socket operations are done with
::send(s, sbuffer, ssize, 0);
and
::recv(s, rbuffer, rsize, 0);
I also try to use WSARecv and WSASend with both lpOverlapped
and lpCompletionRoutine
set to NULL.
[MSDN] ... If both lpOverlapped and lpCompletionRoutine are NULL, the socket in this function will be treated as a non-overlapped socket.
::WSARecv(s, &dataBuf, 1, &nBytesReceived, &flags, NULL/*lpOverlapped*/, NULL/*lpCompletionRoutine*/)
::WSASend(s, &dataBuf, 1, &nBytesSent, 0, NULL/*lpOverlapped*/, NULL/*lpCompletionRoutine*/)
The Problem:
Those send / recv / WSARecv / WSASend blocking calls would return error with WSA_IO_PENDING error code!
Questions:
Q0: any reference on overlapped attribute with blocking call and timeout?
How does it behave? in case I have a socket with overlapped "attribute" + timeout feature enable, and just use blocking socket API with "none-overlapped I/O semantics".
I could not find any reference yet about it (e.g. from MSDN).
Q1: is it expected behavior?
I observed this issue (get WSA_IO_PENDING) after migrating code from Win XP/ Win 7 to Win 10.
Here is client code part: (note: the assert is not used in real code, but just describes here that the corresponding error would be handled and a faulty socket will stop the procedure..)
auto s = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
assert(s != INVALID_SOCKET);
timeval timeout;
timeout.tv_sec = (long)(1500);
timeout.tv_usec = 0;
assert(::setsockopt(s, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(timeout)) != SOCKET_ERROR);
assert(::setsockopt(s, SOL_SOCKET, SO_SNDTIMEO, (const char*)&timeout, sizeof(timeout)) != SOCKET_ERROR);
struct tcp_keepalive
{
unsigned long onoff;
unsigned long keepalivetime;
unsigned long keepaliveinterval;
} heartbeat;
heartbeat.onoff = (unsigned long)true;
heartbeat.keepalivetime = (unsigned long)3000;
heartbeat.keepaliveinterval = (unsigned long)3000;
DWORD nob = 0;
assert(0 == ::WSAIoctl(s, SIO_KEEPALIVE_VALS, &heartbeat, sizeof(heartbeat), 0, 0, &nob, 0, 0));
SOCKADDR_IN connection;
connection.sin_family = AF_INET;
connection.sin_port = ::htons(port);
connection.sin_addr.s_addr = ip;
assert(::connect(s, (SOCKADDR*)&connection, sizeof(connection)) != SOCKET_ERROR);
char buffer[100];
int receivedBytes = ::recv(s, buffer, 100, 0);
if (receivedBytes > 0)
{
// process buffer
}
else if (receivedBytes == 0)
{
// peer shutdown
// we will close socket s
}
else if (receivedBytes == SOCKET_ERROR)
{
const int lastError = ::WSAGetLastError();
switch (lastError)
{
case WSA_IO_PENDING:
//.... I get the error!
default:
}
}
Q2: How should I handle it?
Ignore it? or just close socket as a usual error case?
From the observation, once I get WSA_IO_PENDING, and if I just ignore it, the socket would become eventually not responsive anymore..
Q3: How about WSAGetOverlappedResult?
does it make any sense?
What WSAOVERLAPPED object should I give? Since there is no such one I use for all those blocking socket calls.
I have tried just create a new empty WSAOVERLAPPED and use it to call WSAGetOverlappedResult. It will eventually return with success with 0 byte transferred.
Q3: How about
WSAGetOverlappedResult
?
in [WSA]GetOverlappedResult
we can only use pointer to WSAOVERLAPPED
passed to I/O request. use any another pointer is senseless. all info about I/O operation WSAGetOverlappedResult
get from lpOverlapped
(final status, number of bytes transferred, if need wait - it wait on event from this overlapped). in general words - every I/O request must pass OVERLAPPED
(IO_STATUS_BLOCK
really) pointer to kernel. kernel direct modify memory (final status and information (usually bytes transferred). because this lifetime of OVERLAPPED
must be valid until I/O not complete. and must be unique for every I/O request. the [WSA]GetOverlappedResult
check this memory OVERLAPPED
(IO_STATUS_BLOCK
really) - first of all look for status. if it another from STATUS_PENDING
- this mean that operation completed - api take number of bytes transferred and return. if still STATUS_PENDING
here - I/O
yet not complete. if we want wait - api use hEvent
from overlapped to wait. this event handle is passed to kernel during I/O request and will be set to signal state when I/O finished. wait on any another event is senseless - how it related to concrete I/O request ? think now must be clear why we can call [WSA]GetOverlappedResult
only with exactly overlapped pointer passed to I/O request.
if we not pass pointer to OVERLAPPED
yourself (for example if we use recv
or send
) the low level socket api - yourself allocate OVERLAPPED
as local variable in stack and pass it pointer to I/O. as result - api can not return in this case until I/O not finished. because overlapped memory must be valid until I/O not complete (in completion kernel write data to this memory). but local variable became invalid after we leave function. so function must wait in place.
because all this we can not call [WSA]GetOverlappedResult
after send
or recv
- at first we simply have no pointer to overlapped. at second overlapped used in I/O request already "destroyed" (more exactly in stack below top - so in trash zone). if I/O yet not completed - the kernel already modify data in random place stack, when it finally completed - this will be have unpredictable effect - from nothing happens - to crash or very unusual side effects. if send
or recv
return before I/O completed - this will be have fatal effect for process. this never must be (if no bug in windows).
Q2: How should I handle it?
how i try explain if WSA_IO_PENDING
really returned by send
or recv
- this is system bug. good if I/O completed by device with such result (despite it must not) - simply some unknown (for such situation) error code. handle it like any general error. not require special processing (like in case asynchronous io). if I/O really yet not completed (after send
or recv
returned) - this mean that at random time (may be already) your stack can be corrupted. effect of this unpredictable. and here nothing can be done. this is critical system error.
Q1: is it expected behavior?
no, this is absolute not excepted.
Q0: any reference on overlapped attribute with blocking call and timeout?
first of all when we create file handle we set or not set asynchronous attribute on it: in case CreateFileW
- FILE_FLAG_OVERLAPPED
, in case WSASocket
- WSA_FLAG_OVERLAPPED
. in case NtOpenFile
or NtCreateFile
- FILE_SYNCHRONOUS_IO_[NO]NALERT
(reverse effect compare FILE_FLAG_OVERLAPPED
). all this information stored in FILE_OBJECT
.Flags
- FO_SYNCHRONOUS_IO
(The file object is opened for synchronous I/O.) will be set or clear.
effect of FO_SYNCHRONOUS_IO
flag is next: I/O subsystem call some driver via IofCallDriver
and if driver return STATUS_PENDING
- in case FO_SYNCHRONOUS_IO
flag set in FILE_OBJECT
- wait in place(so in kernel) until I/O not completed. otherwise return this status - STATUS_PENDING
for caller - it can wait yourself in place, or receiver callback via APC or IOCP.
when we use socket
it internal call WSASocket
-
The socket that is created will have the overlapped attribute as a default
this mean file will be not have FO_SYNCHRONOUS_IO
attribute and low level I/O calls can return STATUS_PENDING
from kernel. but let look how recv
is worked:
internally WSPRecv
is called with lpOverlapped = 0
. because this - WSPRecv
yourself allocate OVERLAPPED
in stack, as local variable. before do actual I/O request via ZwDeviceIoControlFile
. because file (socket) created without FO_SYNCHRONOUS
flag - the STATUS_PENDING
is returned from kernel. in this case WSPRecv
look - are lpOverlapped == 0
. if yes - it can not return, until operation not complete. it begin wait on event (internally maintain in user mode for this socket) via SockWaitForSingleObject
- ZwWaitForSingleObject
. in place Timeout
used value which you associated with socket via SO_RCVTIMEO
or 0 (infinite wait) if you not set SO_RCVTIMEO
. if ZwWaitForSingleObject
return STATUS_TIMEOUT
(this can be only in case you set timeout via SO_RCVTIMEO
) - this mean that I/O operation not finished in excepted time. in this case WSPRecv
called SockCancelIo
(same effect as CancelIo
). CancelIo
must not return (wait) until all I/O request on file (from current thread) will be completed. after this WSPRecv
read final status from overlapped. here must be STATUS_CANCELLED
(but really the concrete driver decide with which status complete canceled IRP
). the WSPRecv
convert STATUS_CANCELLED
to STATUS_IO_TIMEOUT
. then call NtStatusToSocketError
for convert ntstatus code to win32 error. say STATUS_IO_TIMEOUT
converted to WSAETIMEDOUT
. but if still was STATUS_PENDING
in overlapped, after CancelIo
- you got WSA_IO_PENDING
. only in this case. look like device bug, but i can not reproduce it on own win 10 (may be version play role)
what can be do here (if you sure that really got WSA_IO_PENDING
) ? first try use WSASocket
without WSA_FLAG_OVERLAPPED
- in this case ZwDeviceIoControlFile
never return STATUS_PENDING
and you never must got WSA_IO_PENDING
. check this - are error is gone ? if yes - return overlapped attribute and remove SO_RCVTIMEO
call (all this for test - not solution for release product) and check are after this error is gone. if yes - look like device invalid cancel (with STATUS_PENDING
?!?) IRP. sense of all this - locate where is error more concrete. anyway interesting will be build minimal demo exe, which can stable reproduce this situation and test it on another systems - are this persist ? are only for concrete versions ? if it can not be reproduced on another comps - need debug on your concrete