I'm trying to create an IOSurface in Swift and then create a CIImage from it. The IOSurfaceRef looks alright, but CIImage returns nil:
textureImageWidth = 1024
textureImageHeight = 1024
let macPixelFormatString = "ARGB"
var macPixelFormat: UInt32 = 0
for c in macPixelFormatString.utf8 {
macPixelFormat *= 256
macPixelFormat += UInt32(c)
}
let ioSurface = IOSurfaceCreate([kIOSurfaceWidth: textureImageWidth,
kIOSurfaceHeight: textureImageHeight,
kIOSurfaceBytesPerElement: 4,
kIOSurfaceBytesPerRow: textureImageWidth * 4,
kIOSurfaceAllocSize: textureImageWidth * textureImageHeight * 4,
kIOSurfacePixelFormat: macPixelFormat] as CFDictionary)!
IOSurfaceLock(ioSurface, IOSurfaceLockOptions.readOnly, nil)
let test = CIImage(ioSurface: ioSurface)
IOSurfaceUnlock(ioSurface, IOSurfaceLockOptions.readOnly, nil)
Any suggestions please? I'm guessing that the CIImage initialiser needs a bit more metadata to do its job but I've no idea what.
I had the pixel format byte order the wrong way around. It should be:
for c in macPixelFormatString.utf8.reversed()
Leaving the question up as I don't think there are any other examples of using IOSurfaceCreate
in Swift on stackoverflow.