I have been designing an app that analyzes lines of text, and I want to use SVProgressHUD to show progress of it.
This is my code:
let total = text.count
for line in text{
count = count + 1
DispatchQueue.global(pos: .background).async{
//Analyzing line
DispatchQueue.main.async{
SVProgressHUD.showProgress(count/total)
}
}
}
The analyzing works, and the HUD shows properly, when the count
reaches total
, the process gets stuck, and SVProgressHUD stops at max status, and the program stops. What is the issue with the program?
Am I using Dispatchqueue wrong? Do I have to call something other to free the background process or something?
I have tried exchanging //Analyzing line
and SVProgressHUD.show...
, but it still doesn't work. I initially used SVProgress within the loop without the dispatchqueue, but then the progress hud moves only after the analyzation(full loop) has been completed, which is a problem.
Any help would be appreciated.
Thank you.
Try using this code. It does not use loop but implements recursive calls to a function for processing your string data.
func processLines() {
SVProgressHUD.showProgress(0)
// sample data
var text = Array("abcdefghijklmnop")
var lines : [Line] = []
let count : [Int] = Array(0..<text.count)
count.forEach({ pos in lines.append(Line(char: text[pos])) })
var currentIndex : Int = 0
func processLine(at index: Int) {
DispatchQueue.global(qos: .background).async{
//Analyzing line
let line = lines[index]
print("Processing Line CHAR: \(line.char)")
DispatchQueue.main.async{
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
guard currentIndex < lines.count-1 else {
SVProgressHUD.showProgress(1)
return
}
currentIndex += 1
startLineProces(at: currentIndex)
}
}
}
}
func startLineProces(at index: Int) {
processLine(at: index)
SVProgressHUD.showProgress(Float(index) / Float(lines.count))
}
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
startLineProces(at: currentIndex)
}
}
struct Line {
var char: Character
init(char: Character) {
self.char = char
}
}