E.g. let’s consider I have the following classes:
Item
ItemProperty
which would include objects such as Colour
and Size
. There's a relation-property of the Item
class which lists all of the ItemProperty
objects applicable to this Item (i.e. for one item you might need to specify the Colour and for another you might want to specify the Size).
ItemPropertyOption
would include objects such as Red
, Green
(for Colour
) and Big
, Small
(for Size
).
Then an Item
Object would relate to an ItemProperty
, whereas an ItemChoice
Object would relate to an ItemPropertyOption
(and the ItemProperty
which the ItemPropertyOption
refers to could be inferred).
The reason for this is so I could then make use of queries much more effectively. i.e. give me all item-choices which are Red
. It would also allow me to use the Parse Dashboard to quickly add elements to the site as I could easily specify more ItemProperty
s and ItemPropertyOption
s, rather than having to add them in the codebase.
This is just a small example and there's many more instances where I'd like to use classes so that 'options' for various drop-downs in forms are in the database and can easily be added and edited by me, rather than hard-coded.
1) I’ll probably be doing this in a similar way for 5+ more similar kinds of class-structures
2) there could be hundreds of nested properties that I want to access via ‘inverse querying’
So, I can think of 2 potential causes of inefficiency and wanted to know if they’re founded:
Is having lots of classes inefficient?
Is back-querying against nested classes inefficient?
The other option I can think of — if ‘class-bloat’ really is a problem — is to make fields on parent classes that, instead of being nested across other classes (that represent further properties, as above), just representing them as a nested JSON property directly.
The job of designing is to render in object descriptions truths about the world that are relevent to the system's requirements. In the world of the OP's "items", it's a fact that items have color, and it's a relevant fact because users care about an item's color. You'd only call a system inefficient if it consumes computing resources that it doesn't need to consume.
So, for something like a configurator, the fact that we have items, and that those items have properties, and those properties have an enumerable set of possible values sounds like a perfectly rational design.
Is it inefficient or "bloated"? The only place I'd raise doubt is in the explicit assertion that items have properties. Of course they do, but that's natively true of javascript objects and parse entities.
In other words, you might be able to get along with just item and several flavors of propertyOptions: e.g. Item has an attribute called "colorProperty" that is a pointer to an instance of "ColorProperty" (whose instances have a name property like 'red', 'green', etc. and maybe describe other pertinent facts, like a more precise description in RGB form).
There's nothing wrong with lots of classes if they represent relevant truth. Do that first. You might discover empirically that your design is too resource consumptive (I doubt you will in this case), at which point we'd start looking for cheats to be somehow skinnier. But do it the right way first, cheat later only if you must.