pluginsunreal-engine4motionleap-motion

Leap Motion in Unreal Engine works well until I package the game where it won't track anything


Using Unreal Engine 4.19.2 with Leap Motion plugin 2.17.1 for UE.

I'm using the default LeapHandsPawn included, and it works in game VR-preview, no problems at all, but as soon as I package the project and try the exe, the hands are missing, won't track at all.

Edit

I found the hands! They're stuck in the floor and won't track!

Doesn't seem to be a issue with the Leap Motion, rather the Unreal Engine project, am I building it wrong? Do I need to include something to get the hands to track in my packaged game?


Solution

  • I solved it. It appears that if you're using custom plugins like LeapMotion you need to add a C++ Class to your game before you package it, otherwise it won't work when packaging.