I have a UIView
subclass
that displays some content on top of camera preview
(AR
, but not ARKit
). In this view I use touchesBegan
and touchesEnded
to detect if user has pressed on displayed objects. Now I have this view embedded
in controller
inside UINavigationController
and this NavigationController
has enabled showing/hiding bars on tap. I would like to make so that if I detect tapping on object inside ARView
, then I can perform some action, but then touches are not received by NavigationController
, so that bars are hiding only if I tap on background. How can I block sending touch events further in such situation?
so, if I understood you correctly, you want to recognize both events, and call methods of both gestures, right? If so, try this code snippet:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
This method allows to recognize several gestures