I wrote an app that I haven't worked on in awhile. It started in Xcode 7.3.1, but worked fine in Xcode 8.3.3. I'm getting EXC_BAD_ACCESS when I try to run it on an iPhone 8 with iOS 11.4.1 (I wish I never updated the iOS, but now I'm stuck). But the app still runs fine on my old iPhone 5 with iOS 10.3.3.
My Mac runs Sierra and has Xcode 8.3.3 and 9.2. I did copy the appropriate support files into the correct folder in each Xcode app (something I learned on this site). That trick had worked for awhile!
I decide to build a little "Hello World" app under Xcode 9.2 just to simplify things. If I remove the MPMusicPlayerController() below, the app installs and runs fine. But, with that code, it crashes on self.myMPMusicPlayerController.playbackState == .stopped.
Can anyone suggest anything? Thank you very much ahead of time.
import UIKit
import MediaPlayer
class ViewController: UIViewController {
@IBOutlet var myLabel: UILabel!
@IBOutlet var nowPlaying: UIButton!
var myMPMusicPlayerController = MPMusicPlayerController()
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// The following is a tiny bit of an app
// My mac is running Sierra so it can only take Xcode 8.3.3 or 9.2
// I will be updating my mac at least to High Sierra soon, so it will be able to take Xcode 9.4.1
// I have copied in the appropriate support file folders accordingly. So I have the 11.4 (15F79) folder in place
// The following line, worked fine using Xcode 8.3.3 and an iPhone8 running 11.2 and an iPhone5 running 10.3.3
// The following line, crashes on an iPhone8 running 11.4.1 but RUNS FINE on the iPhone5 running 10.3.3
// I'm getting the error: Thread 1: EXC_BAD_ACCESS (code=1, address=0x70)
if self.myMPMusicPlayerController.playbackState == .stopped {
// Hide the nowPlaying button.
nowPlaying.isHidden = true
} else {
// Show the nowPlaying button.
nowPlaying.isHidden = false
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// I added this just for a simple test
@IBAction func nowPlayingButton(_ sender: Any) {
self.myLabel.text = "Hello"
}
}
I tried to run your code, unfortunately I am on Xcode 10.1 but I am having a compile error in the initialization of MPMusicPlayerController
and shows the following error:
From Apple's Documentation of the MPMusicPlayerController class you may try initializing with
MPMusicPlayerController.systemMusicPlayer
or MPMusicPlayerController.applicationMusicPlayer
depending on your use case. I have tried this and ran on 11.4.1 and didn't run into any crashes.