I'm styling a UILabel programmatically and having trouble getting any padding around the label's text:
After studying many SO threads on the subject (this one, in particular) I thought I'd found a solution but it has no affect on the label. I've created a custom class for the label that subclasses UILabel
:
// Swift 3 (I know, I know...)
class PublicationTypeBadge: UILabel {
var textInsets = UIEdgeInsets.zero {
didSet { invalidateIntrinsicContentSize() }
}
override func textRect(forBounds bounds: CGRect, limitedToNumberOfLines numberOfLines: Int) -> CGRect {
let insetRect = UIEdgeInsetsInsetRect(bounds, textInsets)
let textRect = super.textRect(forBounds: insetRect, limitedToNumberOfLines: numberOfLines)
let invertedInsets = UIEdgeInsets(top: -textInsets.top,
left: -textInsets.left,
bottom: -textInsets.bottom,
right: -textInsets.right)
return UIEdgeInsetsInsetRect(textRect, invertedInsets)
}
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, textInsets))
}
}
And I invoke it like so:
func setPubTypeBadge(publication: PublicationModel, indexPathRow: Int) {
if let pubType = publication.publicationType,
let pubEnum = PublicationType(rawValue: pubType) {
pubTypeBadge.attributedText = pubEnum.getBadgeLabel(using: pubType)
}
let rect = pubTypeBadge.textRect(forBounds: pubTypeBadge.frame, limitedToNumberOfLines: 1)
pubTypeBadge.drawText(in: rect)
pubTypeBadge.layer.borderColor = UIColor.dsShade3.cgColor
pubTypeBadge.layer.borderWidth = 1
pubTypeBadge.layer.cornerRadius = 4
}
which does absolutely nothing as far as the padding/insets are concerned. I simplly want 6pts of space on the left/right between the text and the border and 4pts on the top/bottom. Any help greatly appreciated.
The code below does what you want (Create new LiveView playground and paste it).
But I provide it just for the sake of demonstration and consider that placing UILabel
in the container and making proper constraints will be a proper solution for this task.
import UIKit import PlaygroundSupport
class MyViewController : UIViewController {
override func loadView() {
let view = UIView()
view.backgroundColor = .white
let label = BorderedLabel()
label.frame = CGRect(x: 150, y: 200, width: 200, height: 20)
label.text = "Hello World!"
label.textColor = .black
// Border settings
label.layer.cornerRadius = 4
label.layer.borderColor = UIColor.black.cgColor
label.layer.borderWidth = 1
label.sizeToFit() // Important
view.addSubview(label)
self.view = view
}
}
class BorderedLabel: UILabel {
var sidePadding = CGFloat(10) // Needed padding, add property observers
override func sizeToFit() {
super.sizeToFit()
bounds.size.width += 2 * sidePadding
}
override func drawText(in rect: CGRect) {
print(rect)
super.drawText(in: rect.insetBy(dx: sidePadding, dy: 0))
invalidateIntrinsicContentSize()
}
}
// Present the view controller in the Live View window
PlaygroundPage.current.liveView = MyViewController()
However you can play with this solution and test it or improve convenience and reliability (along with Auto Layout support)