wpfmemorystreamobjectdisposedexception

MemoryStream throws System.ObjectDisposedException


I want to resize images for iOS so that I don't have to do it manually all the time. This should be done using WPF but it throws a ObjectDisposedException.

What it does is the user selects a csproj file and then an image which will be resized in 3 sizes. After resizing the file should be safed to disk but it throws an exception.

retrieving the bytes of the original BitmapImage

byte[] data = original.GetByteArray();

The used method:

 public static byte[] GetByteArray(this BitmapImage bmi)
    {
        byte[] data;
        PngBitmapEncoder encoder = new PngBitmapEncoder();
        encoder.Frames.Add(BitmapFrame.Create(bmi));
        using (Sys.MemoryStream ms = new Sys.MemoryStream())
        {
            encoder.Save(ms);
            data = ms.ToArray();
        }
        return data;
    }

the resizing:

private BitmapImage ResizeImage(byte[] imageData, double dheight, double dwidth)
        {
            int height = (int)dheight;
            int width = (int)dwidth;
            BitmapImage resizedImage = new BitmapImage();

            using (Sys.MemoryStream ms = new Sys.MemoryStream(imageData))
            {
                resizedImage.CreateOptions = BitmapCreateOptions.IgnoreColorProfile;
                resizedImage.CacheOption = BitmapCacheOption.OnLoad;
                resizedImage.DecodePixelHeight = height;
                resizedImage.DecodePixelWidth = width;
                resizedImage.BeginInit();  // Needed only so we can call EndInit()
                resizedImage.StreamSource = ms;
                resizedImage.EndInit();// This does the actual loading and resizing
            }
            return resizedImage;
        }

then the saving of the files:

public static void Save(this BitmapImage image, string filePath)
        {
            //PngBitmapEncoder encoder = new PngBitmapEncoder();
            //encoder.Frames.Add(BitmapFrame.Create(image));

            //using (var fileStream = new System.IO.FileStream(filePath, System.IO.FileMode.Create))
            //{
            //    encoder.Save(fileStream);
            //}
            File.WriteAllBytes(filePath, image.GetByteArray());
        }

how I used it:

            var bmi512 = ResizeImage(data, 512, 512);
            var bmi256 = ResizeImage(data, 256, 256);
            var bmi128 = ResizeImage(data, 128, 128);
            bmi512.Save(Sys.Path.Combine(imageFolderPath, String.Format("{0}512{1}", imageName, imageExt)));
            bmi256.Save(Sys.Path.Combine(imageFolderPath, String.Format("{0}256{1}", imageName, imageExt)));
            bmi128.Save(Sys.Path.Combine(imageFolderPath, String.Format("{0}128{1}", imageName, imageExt)));

it works for retrieving the byte[] of the original but when it try it for bmi512 I get the exception.

Thanks in advance


Solution

  • You have to call BeginInit before you set any of the BitmapImage's properties:

    using (var ms = new MemoryStream(imageData))
    {
        resizedImage.BeginInit();
        resizedImage.CreateOptions = BitmapCreateOptions.IgnoreColorProfile;
        resizedImage.CacheOption = BitmapCacheOption.OnLoad;
        resizedImage.DecodePixelHeight = height;
        resizedImage.DecodePixelWidth = width;
        resizedImage.StreamSource = ms;
        resizedImage.EndInit();
    }