What I have:
I develop native unity plugin for different platforms including
I use cmake
as build-system and ctest
for unit-tests
My build environment - osx
, so it's not a problem to run unit tests on osx.
Also I know that for testing Android and Windows I can use qemu
and wine
accordingly.
Questions:
I just wondering cmake/ctest
provide any variables to specify some emulators like wine
or qemu
? Or should I write some custom scripts for this?
How can I run native unit tests on iOS (device or emulator)? Is it possible with qemu
?
Check out CMAKE_CROSSCOMPILING_EMULATOR. Best set it in your toolchain file.