Is there any way to create a direct data connection between two flash clients without the use of Cirrus?
I'm asking because I create a multiplayer iPhone game with flash which currently uses Cirrus for all online multiplayer data. now I read that, if your iPhone app uses encryption (which cirrus does) you need to go through a long encryption export approval process by the U.S government. I want to avoid this, so now i'm looking for another method to exchange data directly between clients without having to route all traffic through my server.
With AIR you have ServerSocket here for p2p connections