I am trying to make a bounding box over the blue-colored pixels (from Kinect v1 camera, using Processing). Y-axis of bounding box works perfectly but x-axis is very off.
void display() {
PImage img = kinect.getDepthImage();
float maxValue = 0;
float minValue = kinect.width*kinect.height ;
float maxValueX = 0;
float maxValueY = 0;
float minValueX = kinect.width;
float minValueY = kinect.height;
// Being overly cautious here
if (depth == null || img == null) return;
display.loadPixels();
for (int x = 0; x < kinect.width; x++) { //goes through all the window
for (int y = 0; y < kinect.height; y++) {
int offset = x + y * kinect.width;
// Raw depth
int rawDepth = depth[offset];
int pix = x + y * display.width; //why is it y*width
if (rawDepth < threshold) {
// A blue color instead
display.pixels[pix] = color(0, 0, 255); //set correct pixels to blue
if(pix > maxValue){
maxValue = pix;
maxValueX = x;
maxValueY = y;
}
if(pix < minValue){
minValue = pix;
minValueX = x;
minValueY = y;
}
} else {
display.pixels[pix] = img.pixels[offset];
}
}
}
display.updatePixels();
image(display, 0, 0);
rect(minValueX, minValueY, maxValueX-minValueX, maxValueY-minValueY);
}
You have to calculate the minimum and maximum values for each index or coordinate separately. Use the min
respectively max
function for this:
maxValue = max(maxValue, pix);
minValue = min(minValue, pix);
maxValueX = max(maxValueX, x);
minValueX = min(minValueX, x);
maxValueY = max(maxValueY, y);
minValueY = min(minValueY, y);
or with an if
statement:
if (pix > maxValue) { maxValue = pix; }
if (pix < minValue) { minValue = pix; }
if (x > maxValueX) { maxValueX = x; }
if (x < minValueX) { minValueX = x; }
if (y > maxValueY) { maxValueY = y; }
if (y < minValueY) { minValueY = y; }