craftyjs

Custom Components in Crafty.js


I am new to Crafty.js. I am currently working a 2D Top Down RPG using this frame work. I am trying to create a custom component that will contain the Unit's information such as Health, Mana, Name etc. My component's code are as follows:

Crafty.c("UnitInfo", {

    init: function() {

        this.bind("EnterFrame", function(){

            console.log("Custom Component Test: " + this.message);

        });

    },

    unitinfo: function(message) {

        this.message = message;

    }

});

Then I added this component to a unit which is in my case, an Enemy entity:

enemy1 = Crafty.e('Enemy, 2D, Canvas, Color, enemy_default, SpriteAnimation, Solid, Collision, UnitInfo')
         .attr({x: (screenWidth/2) + 150, y: (screenHeight/2) + 150, w: spriteBaseW, h: spriteBaseH, curHealth: 100 })
         .checkHits("Skill")
         .unitinfo("Random Msg")
         .bind("HitOn", function() {

            var rndDmg = 0;

            if(currentSkill==1) rndDmg = skillDamage.skill1;
            else if(currentSkill==2) rndDmg = skillDamage.skill2;
            else if(currentSkill==3) rndDmg = skillDamage.skill3;
            else if(currentSkill==4) rndDmg = skillDamage.skill4;

            rndDmg = randomRange(rndDmg-9,rndDmg);
            this.curHealth -= rndDmg;

            Crafty.e("2D, DOM, Text, Tween")
            .attr({x: this.x, y: this.y})
            .textColor("white")
            .text(rndDmg)
            .textFont({size: "20px"})
            .tween({y: this.y-30, alpha: 0.0}, 2000)
            .bind("TweenEnd", function(){
                this.destroy();
            });

            if(this.curHealth<=0) {

                //this.destroy();
                //console.log("An Enemy was killed!!!!");

            }else{

                console.log("Enemy HP: " + this.curHealth + ", Damage Taken: " + rndDmg);
            }

         })
         .bind("EnterFrame", function() {

            enemyAI(this);

         });

When I execute the code, it shows me this error:

console error

I believe that the unitinfo() is properly working as the "Random Msg" is appearing on the console logs and it is being executed every frame. I just don't understand why "this" is being recognized as undefined. Can someone help me on this?


Solution

  • This is because you're attempting to call bind on the result of unitinfo(), but that method doesn't return the entity.

    This is a fundamental aspect of javascript, but it's definitely a gotcha when implementing custom components in Crafty. From the docs

    Keep in mind that the method chaining technique (calling e.place().color()) is only possible because we explicitly return this from our custom method. Forgetting to do so can be a common source of errors, so keep that in mind if you get a hard-to-pin-down "method undefined" message.

    i.e. when you define a method, you have to explicitly return this to use it in this manner.