I am attempting to give my island more of a "3D" effect, as you cannot see depth in the grass hills.
My solution was to place the lights in the scene. I have placed a spot
light above the island, however, the rock underneath is now black/really dark. I would like the rock underneath to be unaffected and stay lit. Here is what I have so far:
Even when placing an ambient light in the scene editor, it does not help at all with the rock (but slightly brightens the grass by a tiny amount).
The lighting model I am using is Blinn
.
How can I keep my rock like it's original lighting?
I figured out to the answer to this very quickly after I made this post, even though I was stuck on this for about a day. It was actually very simple.
All you need to do is go into the original island scene file, and click on the rock and access it's Material Properties
. Then change the lighting mode from Blinn
to Constant
:
Hope this helps anyone from the future, as there haven't been any other posts I have found about this before! :)