I am trying to statically check Java my code. The only problem is that it uses android sdk and OpenJML cannot identify android classes. For instance this is part of logs I get:
app/src/main/java/rup/ino/catornot/MainActivity.java:3: error: package android.graphics does not exist
import android.graphics.Bitmap;
^
app/src/main/java/rup/ino/catornot/MainActivity.java:4: error: package android.graphics does not exist
import android.graphics.BitmapFactory;
^
app/src/main/java/rup/ino/catornot/MainActivity.java:5: error: package android.graphics does not exist
import android.graphics.Canvas;
^
app/src/main/java/rup/ino/catornot/MainActivity.java:6: error: package android.hardware does not exist
import android.hardware.Camera;
Is there a way to "link" OpenJML with android SDK? Or maybe is there some other tools that is compatible with android? Maybe Jessie/Krakatoa can do it?
After some time I come to the conclusion that there is no way to formally verify Android SDK fro 2 reasons:
But there is a solution! What I personally made was to create abstraction over Android. Just make a bunch of interfaces that are modelled with JML, prove main logic based on them, and then implement all those interfaces with Android code (hoping that the implementation is correct).