How can I refer to global coordinates of an aboject? like in PV3D was for example object.sceneZ
x, y, z in Away3d return coordinates to object display container, there is a way to retrieve the global coordinates?
I just had a look at the docs and saw the sceneTransform property which is a Matrix3D instance, so you can access the global coordinates through the sceneTransforms' position property.
I would imagine it would something like:
trace(yourObject3D.sceneTransform.position);//a Vector3D instance
I haven't tried this, but it should work (famous last words :) )