I am using the CocoSharp.PCL.Shared Nuget version 1.6.2 and I am trying to get the tile property.
Here is the TileSet.tsx:
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.2" tiledversion="1.2.1" name="wood_tileset" tilewidth="32" tileheight="32" tilecount="256" columns="16">
<image source="wood_tileset.png" width="512" height="512"/>
<tile id="68">
<properties>
<property name="IsTreasure" value="true"/>
</properties>
</tile>
</tileset>
The function I call to get my property:
void HandleCustomTilePropertyAt(int worldX, int worldY, CCTileMapLayer layer)
{
CCTileMapCoordinates tileAtXy = layer.ClosestTileCoordAtNodePosition(new CCPoint(worldX, worldY));
CCTileGidAndFlags info = layer.TileGIDAndFlags(tileAtXy.Column, tileAtXy.Row);
if (info != null && info.Gid == 68)
{
Dictionary<string, string> properties = null;
try
{
properties = tileMap.TilePropertiesForGID(info.Gid);
}
catch
{
// CocosSharp
}
if (properties != null && properties.ContainsKey("IsTreasure") && properties["IsTreasure"] == "true" )
{
layer.RemoveTile(tileAtXy);
// todo: Create a treasure chest entity
}
}
}
The problem is that : properties = tileMap.TilePropertiesForGID(info.Gid);
always return null.
But if I break and look into the non-public variable, I can see the property of my tile :
What am I doing wrong ?
I found a way to get my tile properties.
In Program.cs, Since it inherit from activity, I am able to open all assets :
public class Program : AndroidGameActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
CCApplication application = new CCApplication();
application.ApplicationDelegate = new AppDelegate();
this.SetContentView(application.AndroidContentView);
this.LoadTileMapProperty();
application.StartGame();
}
private void LoadTileMapProperty()
{
Settings.TileMapStream = new StreamReader(Assets.Open("Content/tileMap/wood_tileset.tsx"));
}
}
in my GameLayer.cs :
void HandleCustomTilePropertyAt(int worldX, int worldY, CCTileMapLayer layer)
{
CCTileMapCoordinates tileAtXy = layer.ClosestTileCoordAtNodePosition(new CCPoint(worldX, worldY));
CCTileGidAndFlags info = layer.TileGIDAndFlags(tileAtXy.Column, tileAtXy.Row);
if (info != null && info.Gid == 68)
{
Dictionary<string, string> properties = null;
try
{
properties = tileMap.TilePropertiesForTileID(info.Gid);
}
catch
{
// CocosSharp
}
if (properties != null && properties.ContainsKey("IsTreasure") && properties["IsTreasure"] == "true")
{
//test adding entity via tileMap
reliefLayer.AddChild(new Tree(tileAtXy), 3);
}
}
}
Then I replaced the function given by Cocossharp library by this function :
public Dictionary<string, string> TilePropertiesForTileID(short tileGid)
{
Dictionary<string, string> propertiesDict = new Dictionary<string, string>();
try
{
// Loading from a file, you can also load from a stream
var xmlDoc = XDocument.Load(Settings.TileMapStream);
// Query the data and write out a subset of contacts
var propertiesQuery = xmlDoc.Root.Descendants("tile")
.Where(item => (int)item.Attribute("id") == tileGid)
.SelectMany(a => a.Descendants("property"))
.Select(property => new
{
Name = property.Attribute("name").Value,
Value = property.Attribute("value").Value
})
.ToList();
foreach (var property in propertiesQuery)
{
Console.WriteLine($"Property Name: {property.Name}, Value: {property.Value}");
propertiesDict.Add(property.Name, property.Value);
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
return propertiesDict;
}