I have an image in my SpriteNode, but the image is black and I have a black background in my app. How can I change the tint color from my image in my SpriteNode?
I tried already this:
retryButton.color = UIColor.white
retryButton.color = .white
retryButton.tintColor = UIColor.white
retryButton.tintColor = .white
This is my code:
var retryButton: SKSpriteNode!
retryButton = SKSpriteNode(imageNamed: "retryImage")
retryButton.name = "retryButton"
retryButton.color = .white
retryButton.size = CGSize(width: 60, height: 60)
retryButton.position = CGPoint(x: frame.midX, y: frame.midY - 100)
self.addChild(retryButton)
I want now that the Image I added to the SKSpriteNode is white, but the image is still black.
You need to create a texture with the image first, and then create your retryButton
with that texture as a SKSPriteNode
, following should work:
var retryButton: SKSpriteNode!
let texture = SKTexture(imageNamed: "retryImage")
retryButton = SKSpriteNode(texture: texture)
retryButton.color = .white
retryButton.position = CGPoint(x: frame.midX, y: frame.midY - 100)
self.addChild(retryButton)