I want to wait until dismiss animation completes but I don't want to use many blocks in my code, so I wrote this function in UIViewController
extension
(almost like this worked several years ago for me):
func dismissAnimated() {
var comleted: Bool = false
self.dismiss(animated: true) {
comleted = true
}
while !comleted {
RunLoop.current.run(mode: RunLoop.Mode.common, before: Date.distantFuture)
}
}
so now instead of:
viewController.dismiss(animated: true) {
// code after completion
}
I was supposed to write:
viewController.dismissAnimated()
// code after completion
But it doesn't dismiss view controller and doesn't enter into completion block.
I tried different RunLoop modes, tried different dates, tried inserting RunLoop.current.run into while condition, it didn't work. Any ideas how to accomplish this?
Edit:
And it worked on iOS 9 or something like this (may be with some code changes, because I can't find my source code). I start RunLoop.current.run
to avoid blocking main thread. For instance, if I put completed = true
in DispatchQue.main.asyncAfter , it will work, the issue is with dismiss
I tried again because I was curious and this solution actually works for me:
@objc private func dismissTapped() {
let dismissalTime = dismissAnimated()
print("Dismissal took: %ld", abs(dismissalTime))
}
private func dismissAnimated() -> TimeInterval {
let startDate = Date()
var completed = false
self.dismiss(animated: true) {
completed = true
}
while !completed {
RunLoop.current.run(mode: .default, before: .distantFuture)
}
return startDate.timeIntervalSinceNow
}
iOS 12.1.2 | Swift 4.2