I am recording filtered video through an iPhone camera, and there is a huge increase in CPU usage when converting a CIImage to a UIImage in real time while recording. My buffer function to make a CVPixelBuffer uses a UIImage, which so far requires me to make this conversion. I'd like to instead make a buffer function that takes a CIImage if possible so I can skip the conversion from UIImage to CIImage. I'm thinking this will give me a huge boost in performance when recording video, since there won't be any hand off between CPU and GPU.
This is what I have right now. Within my captureOutput function, I create a UIImage from the CIImage, which is the filtered image. I create a CVPixelBuffer from the buffer function using the UIImage, and append it to the assetWriter's pixelBufferInput:
let imageUI = UIImage(ciImage: ciImage)
let filteredBuffer:CVPixelBuffer? = buffer(from: imageUI)
let success = self.assetWriterPixelBufferInput?.append(filteredBuffer!, withPresentationTime: self.currentSampleTime!)
My buffer function that uses a UIImage:
func buffer(from image: UIImage) -> CVPixelBuffer? {
let attrs = [kCVPixelBufferCGImageCompatibilityKey: kCFBooleanTrue, kCVPixelBufferCGBitmapContextCompatibilityKey: kCFBooleanTrue] as CFDictionary
var pixelBuffer : CVPixelBuffer?
let status = CVPixelBufferCreate(kCFAllocatorDefault, Int(image.size.width), Int(image.size.height), kCVPixelFormatType_32ARGB, attrs, &pixelBuffer)
guard (status == kCVReturnSuccess) else {
return nil
}
CVPixelBufferLockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
let pixelData = CVPixelBufferGetBaseAddress(pixelBuffer!)
let videoRecContext = CGContext(data: pixelData,
width: Int(image.size.width),
height: Int(image.size.height),
bitsPerComponent: 8,
bytesPerRow: videoRecBytesPerRow,
space: (MTLCaptureView?.colorSpace)!, // It's getting the current colorspace from a MTKView
bitmapInfo: CGImageAlphaInfo.noneSkipFirst.rawValue)
videoRecContext?.translateBy(x: 0, y: image.size.height)
videoRecContext?.scaleBy(x: 1.0, y: -1.0)
UIGraphicsPushContext(videoRecContext!)
image.draw(in: CGRect(x: 0, y: 0, width: image.size.width, height: image.size.height))
UIGraphicsPopContext()
CVPixelBufferUnlockBaseAddress(pixelBuffer!, CVPixelBufferLockFlags(rawValue: 0))
return pixelBuffer
}
Create a CIContext
and use it to render the CIImage
directly to your CVPixelBuffer
using CIContext.render(_: CIImage, to buffer: CVPixelBuffer)
.