I'm loading a cube map skybox texture (3D coordinates rather than 2D) and the skybox turns out to be black. I don't receive any errors and the skybox is rendering in at the right locations and all, but something is still not right.
I have a custom class CubeMap
which just takes in a String[]
for the file names of the textures and loads them with the following code:
public class CubeMap {
private int cubeMapID;
public CubeMap (String[] textureFiles) {
this.cubeMapID = GL11.glGenTextures();
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, cubeMapID);
for (int i = 0; i < textureFiles.length; i++) {
Image data = Loader.decodeTextureFile("res/textures/" + textureFiles[i]);
GL11.glTexImage2D(GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL11.GL_RGBA, data.getWidth(), data.getHeight(), 0, GL11.GL_RGBA, GL11.GL_UNSIGNED_BYTE, data.getByteBuffer());
}
GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
}
public int getCubeMapID() {
return cubeMapID;
}
public void destroy () {
GL11.glDeleteTextures(cubeMapID);
}
}
The decodeTextureFile()
method in Loader:
public static Image decodeTextureFile (String fileName) {
int width = 0, height = 0;
ByteBuffer buffer = null;
try {
FileInputStream in = new FileInputStream(fileName);
PNGDecoder decoder = new PNGDecoder(in);
width = decoder.getWidth();
height = decoder.getHeight();
buffer = ByteBuffer.allocateDirect(4 * width * height);
decoder.decode(buffer, width * 4, Format.RGBA);
buffer.flip();
in.close();
} catch (IOException e) {
System.out.println("Error : Decoding in loader failed; IO - Error");
System.exit(-1);
}
return new Image (width, height, buffer);
}
Additionally, I have a SkyBox
class which creates a CubeMap
and stores the vertices of a preset array into a vertexArray
and a vertexBuffer
(this part of the code works fine so I don't see the need to add the Model code)
public class SkyBox extends Model {
private static final float SIZE = 500f;
private static final float[] VERTICES = {
-SIZE, SIZE, -SIZE,
-SIZE, -SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
SIZE, SIZE, -SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
-SIZE, -SIZE, -SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, SIZE, SIZE,
-SIZE, -SIZE, SIZE,
SIZE, -SIZE, -SIZE,
SIZE, -SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
-SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
SIZE, -SIZE, SIZE,
-SIZE, -SIZE, SIZE,
-SIZE, SIZE, -SIZE,
SIZE, SIZE, -SIZE,
SIZE, SIZE, SIZE,
SIZE, SIZE, SIZE,
-SIZE, SIZE, SIZE,
-SIZE, SIZE, -SIZE,
-SIZE, -SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
SIZE, -SIZE, -SIZE,
SIZE, -SIZE, -SIZE,
-SIZE, -SIZE, SIZE,
SIZE, -SIZE, SIZE
};
private CubeMap cubeMap;
private int vertexArrayID;
private int vertexCount;
public SkyBox (String[] textures) {
cubeMap = new CubeMap(textures);
vertexArrayID = super.createVertexArray();
super.storeData(0, 3, VERTICES);
vertexCount = VERTICES.length / 3;
GL30.glBindVertexArray(0);
}
public CubeMap getCubeMap() {
return cubeMap;
}
public int getVertexArrayID() {
return vertexArrayID;
}
public int getVertexCount() {
return vertexCount;
}
public void destroy () {
cubeMap.destroy();
}
}
I have a SkyboxShader
class of which I'm fairly certain that it functions properly. The actual rendering of the SkyBox
happens in the SkyboxRenderer
class:
public class SkyboxRenderer {
private SkyboxShader shader;
public SkyboxRenderer (SkyboxShader shader) {
this.shader = shader;
}
public void render (SkyBox skyBox) {
shader.bind();
shader.useMatrices();
GL30.glBindVertexArray(skyBox.getVertexArrayID());
GL20.glEnableVertexAttribArray(0);
GL13.glActiveTexture(GL13.GL_TEXTURE0);
GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, skyBox.getCubeMap().getCubeMapID());
GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, skyBox.getVertexCount());
GL20.glDisableVertexAttribArray(0);
GL30.glBindVertexArray(0);
shader.unbind();
}
}
If anyone knows how to fix this problem it would be greatly appreciated. Any additional code will be posted if requested. Thanks in advance!
Edit: The Image
class is custom and just stores a ByteBuffer
and width and height ints. Getters
are provided but no additional functionality.
Edit: I've even tried refactoring all of my code to no prevail.
Edit: I think the error lies in the cube map, not the textures or other code, as I can get it to kind-of work when I just use 6 different quads to render the box.
Edit: I solved the problem. I forgot to call the method .create()
on type shader in the renderer.
CLOSED: I forgot to add the method call shader.create(); in the SkyboxRenderer.init() function so no shader programs were linked.